Zakos' Screenshots

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Zakos' Screenshots

Post by Zakos » 30 Sep 2012 22:26

Welcome to my screenshots thread.
  1. The Lake District - Steam by Zimmlock
  2. Feed Flintrock (Default)
  3. Unnamed landscape by uktrackbuilder_loco
  4. Classic Scenarios Revamped (Default)
  5. The Lake District - Diesel by Zimmlock
A warning about me: I play Locomotion aggressively and maliciously.
Attachments
Feed_Flintrock0.PNG
I'm maroon
Feed_Flintrock0.PNG (175.69 KiB) Viewed 31517 times
Last edited by Zakos on 03 Apr 2016 20:34, edited 10 times in total.
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Re: LocoRoller's Screenshots

Post by Manuel18 » 30 Sep 2012 22:47

hahahahaha :lol: i do the same too!!! , its funny
Last edited by WWTBAM on 28 Aug 2013 01:32, edited 1 time in total.
Reason: Removed screenshot on request from LocoRoller
Image[url=steam://friends/add/76561198029896773]Image[/url]

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Re: LocoRoller's Screenshots

Post by Zakos » 30 Sep 2012 22:51

Our first feature is the Lake District, by Zimmlock himself!
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Overpass_scr.PNG
Overpass_scr.PNG (252.74 KiB) Viewed 31508 times
Tankerpass_scr.PNG
Tankerpass_scr.PNG (222.94 KiB) Viewed 31508 times
tunnel_scr.PNG
tunnel_scr.PNG (87.24 KiB) Viewed 31508 times
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Re: LocoRoller's Screenshots

Post by Zakos » 01 Oct 2012 02:22

More screenshots:
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Screenshot4.PNG
Screenshot4.PNG (190.3 KiB) Viewed 31495 times
LD_3.PNG
LD_3.PNG (151.62 KiB) Viewed 31495 times
Screenshot1.PNG
Screenshot1.PNG (219.7 KiB) Viewed 31495 times
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Re: LocoRoller's Screenshots

Post by Zakos » 02 Oct 2012 04:20

New screenshots coming soon. Blackwater is now all one-way roads to prevent expansion.
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Re: LocoRoller's Screenshots

Post by Zakos » 03 Oct 2012 00:51

Blackwater's new roads. A new bus service was scheduled to be put into motion. However, I must have done something to change the VSD's interaction with roads in general, because it is only compatible with road now. The issue is being looked into.
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Screenshot1.PNG
Screenshot1.PNG (200.57 KiB) Viewed 31403 times
Screenshot2.PNG
Screenshot2.PNG (237.51 KiB) Viewed 31403 times
Screenshot3.PNG
Screenshot3.PNG (219.81 KiB) Viewed 31403 times
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Re: LocoRoller's Screenshots

Post by Zimmlock » 04 Oct 2012 11:24

verry nice screenies Loco, i am realy happy you like my creation, to bad i have not much time to play this map my self.
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Re: LocoRoller's Screenshots

Post by Zakos » 05 Oct 2012 00:41

Thanks :) I'll be playing this one for a while, but after that I think I'll do the Serpent.

Quick question, do you know if Blackwater will still be able to add buildings to the streets if they're one-way?
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Re: LocoRoller's Screenshots

Post by Zimmlock » 06 Oct 2012 09:34

to stop a town expanding, you just build a oneway road around it, but its not 100% safe best way is to build a track around it, but no strait parts, best to use the S bent and the tight curve
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Re: LocoRoller's Screenshots

Post by Zakos » 06 Oct 2012 15:10

I'm having it grow on my terms. The roads are all one-way, and there are no loose ends.

More shots when I get home.
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Re: LocoRoller's Screenshots

Post by Zakos » 09 Oct 2012 03:31

Just to get the ball rolling again, here's a shot of a high-speed NYC Hudson line I'm starting:
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Bridge.PNG
Not a great shot of the subject matter, but it shows the train behind the trees
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Re: LocoRoller's Screenshots

Post by Zakos » 15 Oct 2012 04:01

More lines to be constructed soon.

Two more from the game:
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Screenshot1.PNG
The new Hudson in service, soon to be running on parallel tracks.
Screenshot1.PNG (262.59 KiB) Viewed 30853 times
Screenshot2.PNG
A passing of two trains in this mostly-vacant area, a rare sight.
Screenshot2.PNG (210.79 KiB) Viewed 30853 times
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Re: LocoRoller's Screenshots

Post by CN_Rail » 15 Oct 2012 14:15

Ahhh, I see you're using the trains from Plastikman. I do too, Chris Sawyer definitly didn't add enough CAD/US content to the game. Nice idea you have there, blocking the AI companies from using their trucks/busses with a level crossing and a railway car...I'll take that into consideration.
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Re: LocoRoller's Screenshots

Post by Densha » 16 Oct 2012 09:36

Just turn off the AI, they build awful looking systems and ruin your maps. I've never played with AI since a long time ago, I play Locomotion as if it's a model railroad anyway, as realistic as possible.

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Re: LocoRoller's Screenshots

Post by Zakos » 16 Oct 2012 10:23

The AI is turned off in this map. And I get what you mean. In fact, I ran an experiment and posted it here.
Last edited by Zakos on 16 Oct 2012 11:33, edited 1 time in total.
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Re: LocoRoller's Screenshots

Post by CN_Rail » 16 Oct 2012 11:14

On that note, will Sawyer ever release an update that makes the AI companies "smarter"? I mean build better double tracked routes and that kind of stuff.
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Re: LocoRoller's Screenshots

Post by Illegal_Alien » 16 Oct 2012 12:30

Simple answer: No, or we need to make a clone like OTTD (Puts on flamesuit).
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Re: LocoRoller's Screenshots

Post by Zakos » 03 Nov 2012 03:39

Too many issues have come up with the District, so I'll change pace for a while. I'm thinking maybe a modded Feed Flintrock. I've always been a fan of that one.

Coming soon to a screenshots thread near you!
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Re: LocoRoller's Screenshots

Post by Densha » 06 Nov 2012 16:29

LocoRoller wrote:Coming soon to a screenshots thread near you!
Love that line! :mrgreen:

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Re: LocoRoller's Screenshots

Post by Zakos » 17 Nov 2012 06:13

As promised, the new shots:
Attachments
Screenshot2.PNG
I started with just 2 trolleys in Finhall
Screenshot2.PNG (151.05 KiB) Viewed 29279 times
Screenshot3.PNG
Screenshot3.PNG (113.94 KiB) Viewed 29279 times
Screenshot5.PNG
Screenshot5.PNG (101.06 KiB) Viewed 29279 times
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