Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco » 23 Dec 2014 14:19

It's winter but still the trains keep running

Merry Christmas to all
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Screenshot27.jpg
it might be winter on the high line but still the U25B ploughs on hauling it's load of coal to the power station
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by The Tram man » 23 Dec 2014 18:16

Merry christmas to you too.

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by eric_22 » 13 Jan 2015 19:29

Shot of a Western style themed map, in 1922, early days of my railroad
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Western scene.jpg
In my American Test map, a typical Western scene
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco » 18 Jan 2015 21:57

Gottena little bored with the Faith and Hope so spent some time between christmas and new year working on a new map
Canyon is it's name sadly I seriously under estimated the hours involved and it took nearly twelve in all to create the landscape and it yet may be redone
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Screenshot28.jpg
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Screenshot29.jpg
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Screenshot30.jpg
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos » 19 Jan 2015 03:58

Now there's something I could use for a screenshots thread! Keep us posted :D
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF » 09 Feb 2015 18:55

I started a modded Oil Oasis and this is what I got so far.
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Screenshot1.png
2 Iron trains waiting to be full
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Screenshot2.png
Old steamers pulling an oil train
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Screenshot3.png
Diesels pulling an oil train
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco » 09 Feb 2015 21:37

Zakos wrote:Now there's something I could use for a screenshots thread! Keep us posted :D
Its the mid 1940's and dieselisation is almost done, wait what's this?

The Pennisula flies past hauled by the last steam engine on the line

Apologies to those who wanted the landscape, but I thought lets do a feature like special with three shots at the high level bridge as the trains roll by
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Screenshot31.jpg
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Screenshot32.jpg
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Screenshot33.jpg
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos » 09 Feb 2015 23:51

Good shots nonetheless, but please post it :D
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF » 12 Feb 2015 00:40

That looks like a pretty sweet map uk :D If you posted the map I'd definitely put some time into it!

A few more shots from my modded Oil Oasis
I have a bunch of these stockpiled now so I'll post a few everyday
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Screenshot1.png
Goods being picked up
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Screenshot2.png
The goods are dropped off just down the hill
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Screenshot3.png
The passenger train goes around the oasis
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco » 12 Feb 2015 18:19

Sir BNSF wrote:That looks like a pretty sweet map uk :D If you posted the map I'd definitely put some time into it!

A few more shots from my modded Oil Oasis
I have a bunch of these stockpiled now so I'll post a few everyday
Sadly Sir BNSF I have the most convoluted obj data folder going with stuff in it not even I know where it came from!

I am thinking about using the scenario cleaner put out by Plastik to clean it up as I have three good maps that could be used then, but I am not sure that it might damage other stuff so I will need to have a quiet word with anyone who has used it to see if it does work without causing any further issues for me, so anyone who has used the backup tool to clean a scenario of non original dats and found it works fine afterwards, could they please pm me

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF » 12 Feb 2015 21:26

uktrackbuilder_loco wrote:I am thinking about using the scenario cleaner put out by Plastik to clean it up as I have three good maps that could be used then, but I am not sure that it might damage other stuff so I will need to have a quiet word with anyone who has used it to see if it does work without causing any further issues for me, so anyone who has used the backup tool to clean a scenario of non original dats and found it works fine afterwards, could they please pm me
Alright let us know if you get it figured out :mrgreen:

Some more modded Oil Oasis
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Screenshot4.png
The passenger train that circles the oasis
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Screenshot5.png
The passenger train emerging from the underground station
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Screenshot7.png
1987 and the oasis is getting pretty big
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF » 14 Feb 2015 04:41

A few more :wink:
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Screenshot6.png
2 long oil trains pass each other
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Screenshot8.png
Early on one of the few iron ore trains
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Screenshot9.png
Coal mine station in progress
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos » 14 Feb 2015 07:26

Just you wait, I'll be back with a vengeance!!
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by uktrackbuilder_loco » 17 Mar 2015 21:12

A few more from Canyon as you can see this scenario is reaching the end of it's life
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Screenshot34.jpg
A coal train returns powered by 3 Dash 8's in CNW colors
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Screenshot35.jpg
The iron ore trains load
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Screenshot36.jpg
The chem train arrives at the factory, the two dual stack goods get ready to load and go
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by eric_22 » 06 Apr 2015 20:51

Coming up are some European saves with US/ Canadain trains
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Screenshot16.jpg
My European save game with US/Canadian trains. At the coal mines, can handle around 6 trains but handles 3 atm. Due to the valley being narrow an small, i have developed a kinda ofa highway interchange
Screenshot16.jpg (333.22 KiB) Viewed 6811 times

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by TeilzMechachic » 07 Oct 2015 06:18

My station. Steel trains can't keep up with the steel production... all i wanted is to put all stations in one, but, do you think that i should re-route steel trains in another station?

http://imgur.com/SLr3E4c

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Emperor Darth Sidious » 07 Oct 2015 08:41

I think you should use the long station patch...That can solve the problem completely because you can make much larger stations, longer and wider that is...You can find the download and the tutorial of how to use it in my signature. Good luck on that 8)

Here are two example-screens of what you can do with it:
Screenshot18.PNG
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Twinsburg Coalmine.PNG
(132.71 KiB) Not downloaded yet

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by TJ-99 » 08 Oct 2015 02:44

I never had any luck with the long station patch.

Have used the method shown in this youtube video. It works, and doesn't require any patches.

https://www.google.com/url?sa=t&rct=j&q ... 5367,d.cWw

I tend to build stations 20 blocks long (occasionally longer), keep my trains to 20 blocks. That seems to work well for most circumstances.


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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by C3805. » 16 Oct 2015 21:23

The year is 1955, and the dawn of diesel power is in full swing. Steam power can still be seen on the PRR's Lake Division, a scenic route that winds across Lake Illawarra by way of the Stepping Stones, a chain of islands. Many tourists come from afar to view the magnificent lake that separates the mountains.
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The bustling Orient City station is the largest city in the region served by the PRR. A GG1 meets a brand new FP7 at the main station and across the river an I1s Decapod brings a coal train down from the mountains, its brakes working overtime.
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An Alco PA on the point of the Kembla Mountain Limited crosses a suspension bridge spanning the dramatic Cordeux Canyon. On the canyon floor below is the mainline into Culburra, and here we see 3 GP7s exiting the tunnel, bound for the ore mines of Lima Point.
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Mount Kembla is the summit of a steep 2% climb up the mountains that overlook the lake, home to 36,000. A lengthy goods train led by two Erie-builts exits the goods yard and passes by the local passenger with a K4 4-6-2 locomotive on the point.

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