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PostPosted: Sun Sep 07, 2014 9:23 am 
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Emperor Darth Sidious wrote:
Nice, but do we suppossed to see something in there ? Cos I can't...


Greyfox wrote:
I don't quite see the connection between the screenshots and "10 years of Chris Sawyer's Locomotion". Try to explain.


1. The first time I did a jucntion this complex
2. It supposed to connect 10 destinations

:D


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PostPosted: Mon Sep 08, 2014 2:10 pm 
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It's just a giant junction to celebrate the longetivity of the game...or whatever.

A fitting tribute!

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PostPosted: Tue Sep 09, 2014 2:33 am 
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No.... it's not a "fitting tribute". As you posted, it's just a giant junction, nothing else. It has no bearing on 10 years of Locomotion. I can't see the point.

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Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
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PostPosted: Wed Sep 10, 2014 10:10 pm 
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At least throw him a bone.

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PostPosted: Thu Sep 11, 2014 3:32 am 
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@Zacos: I don't see the point of that remark either, best keep on topic. :lol:

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Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
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PostPosted: Thu Sep 11, 2014 2:12 pm 
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Greyfox wrote:
No.... it's not a "fitting tribute". As you posted, it's just a giant junction, nothing else. It has no bearing on 10 years of Locomotion. I can't see the point.


You really are an arrogant person sometimes. :|
If you don't like something, can't you just keep your mouth shut and move on?

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Last edited by 304 001 on Fri Sep 12, 2014 5:57 pm, edited 1 time in total.

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PostPosted: Thu Sep 11, 2014 4:37 pm 
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@304 001: Not if I feel that I have an opinion about something. We are all entitled to that. No malice was indicated in the post that you mentioned.

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Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
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PostPosted: Thu Sep 11, 2014 6:32 pm 
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Then why do you always assume that my posts are spam or self-promotion and that I'm not just expressing my opinion?

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PostPosted: Thu Sep 11, 2014 11:23 pm 
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Zakos and Greyfox - Another topic derailed by your pettiness. Stop the nit-picking or go elsewhere. Simple.

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PostPosted: Fri Sep 12, 2014 12:21 pm 
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I've been playing the Tehachapi landscape, slightly modified to represent Colorado mining.

This first photo is the smelter complex, located at the base of mountains where the railroad starts it climb.

Image

Photo 2 is a small mining complex located on a ridge line above the mainline.

Image

This last photo is a large mining complex in one of Colorado's "parks," or large valleys.

Image


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PostPosted: Sun Sep 14, 2014 5:27 am 
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Here's my attempt to celebrate Locomotion's 10 year anniversary, a little late I know, but it took me longer than I thought.

Attachment:
10yrsLoco.jpg [621.63 KiB]
Not downloaded yet


Over 244 vehicles in one picture, so yes it is Photo-shopped. As you can tell, I favor North American loco's.
Most of the loco's are from the Mega-pack and the Dekosoft packs. I've got to give a HUGE thank-you to the MODers who made this picture possible, and who kept Locomotion alive for 10 years and counting!

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PostPosted: Sun Sep 14, 2014 6:32 am 
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@glenjimen: A brilliant effort to recognise the 10th year of Locomotion. Well done!!

Cheers. :D

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Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
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PostPosted: Tue Sep 30, 2014 5:55 pm 
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Emperor Darth Sidious wrote:
@CS Master:

What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?

@Utrackbuilder_loco:

Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !

Congrats !

Regards,

Erik

Yes,that is what i mean by Oil wells.They are a masterpiece!


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PostPosted: Tue Sep 30, 2014 6:16 pm 
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Here are some screenies from The Lake District by Zimmlock.It is a piece of crystal!
Attachment:
Screenshot8.jpg [695.12 KiB]
Not downloaded yet
Attachment:
Screenshot7.jpg [608 KiB]
Not downloaded yet
Attachment:
Screenshot9.jpg [670.95 KiB]
Not downloaded yet


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PostPosted: Tue Sep 30, 2014 6:21 pm 
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Here's two more and a lol moment:
Attachment:
File comment: My hole network
Screenshot11.jpg [428.16 KiB]
Not downloaded yet
Attachment:
File comment: Mascotte pass station with a LE incoming
Screenshot10.jpg [644.76 KiB]
Not downloaded yet
Attachment:
File comment: The lol moment
Screenshot5.jpg [663.79 KiB]
Not downloaded yet


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PostPosted: Thu Oct 02, 2014 4:41 pm 
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Aww, you took out the trees :( They make the map look better IMO.

Do you have the invisible version of the boundary marker?

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PostPosted: Fri Oct 10, 2014 6:00 pm 
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Zakos wrote:
Aww, you took out the trees :( They make the map look better IMO.

Do you have the invisible version of the boundary marker?

Yes on both. :mrgreen:


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PostPosted: Thu Oct 23, 2014 12:40 pm 
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Thanks to Zimmlock for sharing the Lake District scenario - it's kept me busy for some time now and I finally completed the challenge this morning. I made several mistakes along the way, crashed a number of trains and will have another go at it soon improving the way I lay things out to try and get the trains running smother (I have a nasty habit of putting inclines in the most awkward spots)

A few screenshots from the final layout:


Attachments:
lomo ss6.jpg
lomo ss6.jpg [ 65.81 KiB | Viewed 9318 times ]
lomo ss7.jpg
lomo ss7.jpg [ 121.3 KiB | Viewed 9318 times ]
lomo ss8.jpg
lomo ss8.jpg [ 123.52 KiB | Viewed 9318 times ]
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PostPosted: Wed Oct 29, 2014 4:49 pm 
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CS Master12 wrote:
Yes,that is what i mean by Oil wells.They are a masterpiece!


Thnxsss :oops: , but you should really thank Chris Sawyer for that, he made those oil-wells, I simply turned them into city-buildings, just like the windmill, coal and iron ore-mines...

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:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


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PostPosted: Fri Nov 28, 2014 10:30 pm 
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Well the first version of the Faith and Hope Railroad didn't go according to plan, a bad dat caused a permenent crash around 1950, thus rendering the original game a waste of time
I reworked the dats and added in the U25B's from the Rock knowing that they would be an utter pain with low reliability factors reflecting their rl counterparts most of whom went for scrap as they were pretty much worn out by the time the Rock finally went under.
It's so far so good and I will add in some new screen shots to show the games progress to date


Attachments:
File comment: Rock Island units wait before hauling their unit trains to the refinery
Screenshot23.jpg
Screenshot23.jpg [ 290.12 KiB | Viewed 7865 times ]
File comment: Faith Central
Screenshot24.jpg
Screenshot24.jpg [ 293.6 KiB | Viewed 7865 times ]
File comment: The refinery at Hope West
Screenshot25.jpg
Screenshot25.jpg [ 285.9 KiB | Viewed 7865 times ]

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Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
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