Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Dec 17, 2018 8:53 am

All times are UTC




Post new topic  Reply to topic  [ 3780 posts ]  Go to page Previous 1183 184 185 186 187189 Next
Author Message
PostPosted: Fri Jun 20, 2014 2:49 am 
Offline
Traffic Manager
Traffic Manager

Joined: Thu Jun 18, 2009 12:36 am
Posts: 132
PRR Style


Attachments:
Screenshot5.jpg [380.45 KiB]
Not downloaded yet

_________________
Youtube:
https://www.youtube.com/user/3985gtasa
Top
   
PostPosted: Fri Jun 20, 2014 5:32 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon Dec 05, 2011 1:30 am
Posts: 84
Location: Vancouver, Canada
Keep the screenshots rolling! :D


Attachments:
File comment: A long empty ore train climbing up the mountain
MC 4.png
MC 4.png [ 163.35 KiB | Viewed 9869 times ]
File comment: Chemical works is busy as usual
MC 5.png
MC 5.png [ 124.52 KiB | Viewed 9869 times ]
File comment: The long iron train at the top of the mountain. Ore trains now have help from minecarts
MC 6.png
MC 6.png [ 187.25 KiB | Viewed 9869 times ]
Top
   
PostPosted: Fri Jun 20, 2014 10:03 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1095
Location: Landgraaf, the Netherlands
Very nice screenshots Sir...Well, I found the scenario (thanks for the link) and I reworked it so I can play with the entire Dutch vehicle, station and roadset. It cost me almost two days to rework on everything because there was a lot that needed to be changed since I use very different types of stations. Screenshot are posted in my own screenshot-topic...

Keep up the good work !

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Top
   
PostPosted: Sat Jun 21, 2014 7:01 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon Dec 05, 2011 1:30 am
Posts: 84
Location: Vancouver, Canada
I made some pretty interesting routes up and down the mountain. Lots of bridges and tunnels.


Attachments:
MC 10.png
MC 10.png [ 164.04 KiB | Viewed 9813 times ]
MC 11.png
MC 11.png [ 179 KiB | Viewed 9813 times ]
MC 12.png
MC 12.png [ 181.82 KiB | Viewed 9813 times ]
Top
   
PostPosted: Fri Jul 11, 2014 6:20 pm 
Offline
Engineer
Engineer
User avatar

Joined: Sun Jun 03, 2012 1:37 pm
Posts: 76
Location: Indonesia
Picture 1: How fast can Boulder Breakers can be finished? This is my best effort :mrgreen:

Picture 2: Blocking an industry to monopoly it :lol:

Picture 3:I hope I have motivation to expand this :(


Attachments:
BoulderBreakersAxelP14.png [478.47 KiB]
Not downloaded yet
SteppingStonesBlock.png [619.17 KiB]
Not downloaded yet
DingleJoy1903May.png [420.27 KiB]
Not downloaded yet
Top
   
PostPosted: Sun Jul 13, 2014 12:36 am 
Offline
Engineer
Engineer
User avatar

Joined: Mon Dec 05, 2011 1:30 am
Posts: 84
Location: Vancouver, Canada
I'm still playing the same map from time to time. It's going to be finished real soon!


Attachments:
File comment: A short paper train climbing up the mountain
MC 13.png
MC 13.png [ 164.05 KiB | Viewed 9440 times ]
File comment: Dropping off at the printing works
MC 14.png
MC 14.png [ 128.77 KiB | Viewed 9440 times ]
File comment: Empty trains racing
MC 15.png
MC 15.png [ 55.37 KiB | Viewed 9440 times ]
Top
   
PostPosted: Tue Jul 15, 2014 6:10 pm 
Offline
Engineer
Engineer

Joined: Fri May 23, 2014 2:32 pm
Posts: 34
My MadeByMe Scenario it calls Oil Wells From EDS.


Attachments:
File comment: Tiny Network Overview
Screenshot1.jpg [139.74 KiB]
Not downloaded yet
File comment: Trains, Trains, Tra...
Screenshot2.jpg [711.74 KiB]
Not downloaded yet
File comment: ...ins and again Trains
Screenshot3.jpg [545.57 KiB]
Not downloaded yet
Top
   
PostPosted: Tue Aug 12, 2014 2:53 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
First time Ive posted on here but this is to do with a long held ambition to create a landscape that could double for my eventual dream of owning a large scale HO layout

Let me introduce you to the Faith and Hope Railroad Company. a joint venture by two towns either side of Granola River, seeking new markets for their product and loathing the continual water road transfer of years gone by, the two towns have agreed to jointly finance a railroad between themselves and the various sites of coal, oil cereals and livestock production either side of the river.

Unfortunately due to the depth of the river and the need to maintain navigatible rights the bridges had to be high level leading to some large scale earth moving to create the approaches to the bridges!
It soon became apparent that one bridge would not be enough for the continual cross river traffic as the movement of cereals and livestock would overwhelm the existing passenger and lumber traffic at Hope

We join the F&H RR just before 1920 as the volume of traffic increases so does the train weights leading to some questions about what is going to be needed for the heavier trains of the future will the existing approaches haqve to be lengthened or even abandoned?


Attachments:
File comment: The new shops at Faith serving both the loco's working the coal and oil traffic
Screenshot5.jpg
Screenshot5.jpg [ 295.83 KiB | Viewed 8902 times ]
File comment: The Faith oilfields only has two lines in use at present, but three more have just been added and soon traffic will start from them to the refinery
Screenshot6.jpg
Screenshot6.jpg [ 298.4 KiB | Viewed 8902 times ]
File comment: Faith and Hope Railroad Herald
Herald.jpg
Herald.jpg [ 30.96 KiB | Viewed 8902 times ]

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
Top
   
PostPosted: Tue Aug 12, 2014 3:54 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
Three new screenshots, one is a map so you get an idea of the Granola River valley


Attachments:
File comment: The map showing where Faith and Hope truly are
Screenshot8.jpg
Screenshot8.jpg [ 268.2 KiB | Viewed 8890 times ]
File comment: The massive earthwork approach to the old high level bridge and Hope Central station
Screenshot9.jpg
Screenshot9.jpg [ 293.3 KiB | Viewed 8890 times ]
File comment: The "New" bridge and it's approach from the Hope Side of the Granola River
Screenshot10.jpg
Screenshot10.jpg [ 290.73 KiB | Viewed 8890 times ]

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
Top
   
PostPosted: Tue Aug 12, 2014 5:00 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1095
Location: Landgraaf, the Netherlands
@CS Master:

What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?

@Utrackbuilder_loco:

Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !

Congrats !

Regards,

Erik

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Top
   
PostPosted: Tue Aug 12, 2014 5:14 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
Emperor Darth Sidious wrote:
@CS Master:

What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?

@Utrackbuilder_loco:

Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !

Congrats !

Regards,

Erik


Thank you because when an acknowledged master of data creation such as yourself gives you a thumbs up then you know it's a good map, I have two maps I can upload if someone talks me through how to de mod them using the tool that seems to be available for the purpose as the simple fact is neither are clean install maps and due to pressure of time in RL I cannot recreate the look easily for as you are aware a good quality landscape takes around 6-8 hours to create.

I shall keep F&H RR on the back burner but I am going to upload a couple of shots of my other landscape so people can see what I would place on the forum for them

The following scenario is Mountain Terrain a landscape I conceived one day just literally out of the blue where the sheer height of the mountain range and the cost of tunneling forces you to go up in the most inventive manner you can, you only really get to tunnel at a lower level when money is at it's most plentiful


Attachments:
File comment: The factory at the base of the mountain range
Screenshot11.jpg
Screenshot11.jpg [ 285.03 KiB | Viewed 8880 times ]
File comment: Map of the Mountain Terrain Scenario
Screenshot12.jpg
Screenshot12.jpg [ 291.67 KiB | Viewed 8880 times ]
File comment: From water level to food processing plant the railroad has to climb and climb to make it
Screenshot13.jpg
Screenshot13.jpg [ 291.5 KiB | Viewed 8880 times ]

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
Top
   
PostPosted: Tue Aug 12, 2014 5:24 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1095
Location: Landgraaf, the Netherlands
uktrackbuilder_loco wrote:
an acknowledged master of data creation such as yourself


Thnxsss man, but that is really to much credit :oops: ...

About that second map, that one looks even better, because it has something from the Serpent. I like maps wich have diffecult routes, and it doesn't matter that much to me if they are modded (of course I prefer unmodded versions), but with three ObjData Folders in my Locomotion directory I usualy manage to find the needed files. Perhaps you can release them, or send them in a PM so I can take a look at them...I would be honored to do that. However if you call me the master of data-creation, I can sure call you one of the masters in Map-creation after Bluebeetle and Zimmlock :bow: !

I never made a good map for the game (although I'm working on two maps at the moment, one for the area of Rotterdam, and one for the southern part of the Netherlands. Both will be mod free) and never released one either.

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Top
   
PostPosted: Tue Aug 12, 2014 6:07 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
Emperor Darth Sidious wrote:
uktrackbuilder_loco wrote:
an acknowledged master of data creation such as yourself


Thnxsss man, but that is really to much credit :oops: ...

About that second map, that one looks even better, because it has something from the Serpent. I like maps wich have diffecult routes, and it doesn't matter that much to me if they are modded (of course I prefer unmodded versions), but with three ObjData Folders in my Locomotion directory I usualy manage to find the needed files. Perhaps you can release them, or send them in a PM so I can take a look at them...I would be honored to do that. However if you call me the master of data-creation, I can sure call you one of the masters in Map-creation after Bluebeetle and Zimmlock :bow: !

I never made a good map for the game (although I'm working on two maps at the moment, one for the area of Rotterdam, and one for the southern part of the Netherlands. Both will be mod free) and never released one either.


Never sell short what you did in creating a whole new catergory of play EDS, that is coding beyond what I can achieve and certainly beyond my level as a designer of landscapes, I just work and think what will make this scenario harder from the obvious depths of my early ones where the landscape was little better than a random Lomo created map through the later ones where there is a lot of time and effort involved because to look good you have to invest time in their creation, that's why I praised the poster who put up the hex codes in corresponding order to the elevation levels for the game because with some smudging of boundaries using a program such as Gimp you can create a landscape which stands out at every turn

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley


Top
   
PostPosted: Wed Aug 13, 2014 9:26 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
uktrackbuilder_loco wrote:
Three new screenshots, one is a map so you get an idea of the Granola River valley


Here the F&H RR is now finding out how the traffic is developing


Attachments:
File comment: Hope Township gets it's trams
Screenshot14.jpg
Screenshot14.jpg [ 281.82 KiB | Viewed 8811 times ]
File comment: The new bridge proves it's worth as the train sizes starts to grow
Screenshot15.jpg
Screenshot15.jpg [ 296.83 KiB | Viewed 8811 times ]
File comment: The steam ferry service is scheduled, but the bridge at Hope needs to be higher and no one wishes to do it, so the service is scrapped
Screenshot16.jpg
Screenshot16.jpg [ 291.91 KiB | Viewed 8811 times ]

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
Top
   
PostPosted: Wed Aug 13, 2014 9:30 pm 
Offline
Director
Director
User avatar

Joined: Tue Mar 06, 2007 6:57 pm
Posts: 557
The offending bridge at Hope, who will pay for it's new proposed higher height?


Attachments:
Screenshot17.jpg
Screenshot17.jpg [ 292.04 KiB | Viewed 8809 times ]

_________________
Don't touch that rail!

Scenario's Done are

Broken Hills at the Rivers Mouth viewtopic.php?f=39&t=49627, Sinn River viewtopic.php?f=39&t=49626, Flat Lands viewtopic.php?f=39&t=37704, Mountain High River Deep viewtopic.php?f=39&t=37412, River Valley and Rock viewtopic.php?f=39&t=37135, First Attempt viewtopic.php?f=39&t=34097 Cwm Valley viewtopic.php?f=39&t=34049&hilit=cwm+valley
Top
   
PostPosted: Sat Aug 23, 2014 8:15 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Dec 02, 2003 4:01 pm
Posts: 2109
Location: Belgium
I see all nice screenshots, i stil play now and then mainly existing saves atm Soldier Summit with steam only and long trains, still having problems with disappearing trains and struggle to reach 80% preformance.


Attachments:
Soldier summit steam only.png [421.96 KiB]
Not downloaded yet
Soldier summit steam only 1.png [484.21 KiB]
Not downloaded yet
Soldier summit steam only 2.png [240.63 KiB]
Not downloaded yet

_________________
Hodie Mihi Cras Tibi
Top
   
PostPosted: Sun Aug 24, 2014 1:54 am 
Offline
Engineer
Engineer
User avatar

Joined: Tue Jun 12, 2012 7:05 pm
Posts: 84
Location: Wolverhampton, UK
A sandbox game i started in 1967 with a BR theme.... It's now the 2040's and i still have Class 304's everywhere!
They will never die in my world! :D


Attachments:
File comment: A class 304 Local commuter train, flanked by a Class 90 on tankers, and a pair of Class 92's loading at the freight station
Screenshot1.jpg [209.56 KiB]
Not downloaded yet
File comment: Classes 86, 90 and a little 08 working hard today
Screenshot2.jpg [198.44 KiB]
Not downloaded yet
File comment: DRS Class 87 delivers some lumber to keep the waiting Class 92's in business.
Screenshot3.jpg [206.1 KiB]
Not downloaded yet

_________________
Image
Image
Top
   
PostPosted: Sun Sep 07, 2014 3:53 am 
Offline
Engineer
Engineer
User avatar

Joined: Sun Jun 03, 2012 1:37 pm
Posts: 76
Location: Indonesia
A junction to celebrate the 10 years of Chris Sawyer's Locomotion :lol: :D


Attachments:
Screenshot1.png [359.12 KiB]
Not downloaded yet
Screenshot2.png [270.67 KiB]
Not downloaded yet
Top
   
PostPosted: Sun Sep 07, 2014 8:50 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun May 07, 2006 8:22 pm
Posts: 1095
Location: Landgraaf, the Netherlands
Nice, but do we suppossed to see something in there ? Cos I can't...

_________________
Image

:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::


Top
   
PostPosted: Sun Sep 07, 2014 9:11 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Fri Jun 19, 2009 2:47 pm
Posts: 362
Location: Victoria, Australia
I don't quite see the connection between the screenshots and "10 years of Chris Sawyer's Locomotion". Try to explain.

_________________
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
__________________________
"Don't badger the Badger"....(Retired Moderator)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3780 posts ]  Go to page Previous 1183 184 185 186 187189 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.