Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

dedmicz wrote:I know that in Loco only one train can use one block. Such situation as on the pic is the main reason why my network is jammed. Is there any way to trick it, so as last 2 trains can pass one junction or block if tracks they use don't collide? I drew (:D) a solution but it needs way to much space and looks ugly. So any ideas?
That is the only single level one that does it, but you can make look quite nice I think, you can even combine it with a station or something. But not that it won't completely solve it (both with or without a station): if a train is waiting on the crossing for a green light the train coming from the other track still has to stop. So it's a partly compromise, but not the best solution. You could decide to make all block as long as your longest trains, but that is quite a hassle to do and takes up a lot of space.
At last you could decide to make a flyover, as done in modern real life more often these days (at least in Western Europe, but the UK may be an exception). There's some nice flyover viaduct somewhere floating on the internet for lomo, dunno where though.

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

IrmoTrainfan wrote:That is the only single level one that does it, but you can make look quite nice I think, you can even combine it with a station or something. But not that it won't completely solve it (both with or without a station): if a train is waiting on the crossing for a green light the train coming from the other track still has to stop. So it's a partly compromise, but not the best solution. You could decide to make all block as long as your longest trains, but that is quite a hassle to do and takes up a lot of space.
At last you could decide to make a flyover, as done in modern real life more often these days (at least in Western Europe, but the UK may be an exception). There's some nice flyover viaduct somewhere floating on the internet for lomo, dunno where though.

Well I use such viaducts on highspeed lines, on local ones traffic is not so heavy to bother. The problem is my freight network couse its pretty big and has plenty of branches. Sometimes when it's really needed I use flyovers but it doesnt look good. I just would like to make the network the most realistic and the most effective. I know its not possible in Loco to get both but Im trying to max it. Also I have standard for trains ex. max 20 tiles for freight trains, 15 for fast passenger train and 8 for local train. It's very hard to create such network just becouse such solution needs too much space, especially for freight lines. I thought that there might be some mod for it.


Some examples of flyovers where it looks good but uses some space
Screenshot31.PNG
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Screenshot32.PNG
2
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And the junction where viaducts would look stupid.
Screenshot34.PNG
3
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Sir BNSF
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

Couple more screenshots from my scenario. Havn't played in a while so I played for about 15 minutes to get a few screenshots. :tongue:
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BN and UP trains waiting at the iron mine.
BN and UP trains waiting at the iron mine.
Screenshot1.png (130.57 KiB) Viewed 3431 times
Trains waiting at the forest for lumber.
Trains waiting at the forest for lumber.
Screenshot2.png (96.22 KiB) Viewed 3431 times
Empty lumber train passing under a grape train.
Empty lumber train passing under a grape train.
Screenshot3.png (101.06 KiB) Viewed 3431 times

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Sir BNSF
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

More Pictures :D
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Oil train going through a length of track that should eventually be pretty busy
Oil train going through a length of track that should eventually be pretty busy
Screenshot4.png (56.32 KiB) Viewed 3382 times
Grain trains waiting at the farm
Grain trains waiting at the farm
Screenshot5.png (177.43 KiB) Viewed 3382 times
BN grapes train in what will be a busy area of the map
BN grapes train in what will be a busy area of the map
Screenshot6.png (104.16 KiB) Viewed 3382 times

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felimenta97
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by felimenta97 »

Some of mine from a map I created for myself. The map was built for my own taste (easy, but nice and big tracks). If anyone want the map, let me know.

More screenshots on the next post.
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The busy industry getting Oil and Uranium to produce Nukefuel. 3 huge stations cover this industry.
The busy industry getting Oil and Uranium to produce Nukefuel. 3 huge stations cover this industry.
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The Colonist Academy Area is really busy. 3 Airports + 3 big stations provide the academy with about 5 thousand people each month.
The Colonist Academy Area is really busy. 3 Airports + 3 big stations provide the academy with about 5 thousand people each month.
Screenshot8.png (81.9 KiB) Viewed 3334 times
I built a single huge track line for the uranium and oil trains. 4 small stations provides more resources, and they integrate on the big track. This is the most busy integration.
I built a single huge track line for the uranium and oil trains. 4 small stations provides more resources, and they integrate on the big track. This is the most busy integration.
Screenshot9.png (82.03 KiB) Viewed 3334 times
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felimenta97
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by felimenta97 »

More screenshots:
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the Space-Port of Cheerybottom receives Nukefuel and Colonists from the Colonists Academy to produce Goods. The Airport have 20.000 goods waiting, plus a train station with around 1.000 goods (trains are too fast to accumulate lots of cargo)
the Space-Port of Cheerybottom receives Nukefuel and Colonists from the Colonists Academy to produce Goods. The Airport have 20.000 goods waiting, plus a train station with around 1.000 goods (trains are too fast to accumulate lots of cargo)
Screenshot10.png (84.34 KiB) Viewed 3334 times
Other angle of the Colonists Academy. Lot's of passenger trains provide the station, while the colonists trains go at full speed to the Space Port. The Goods line passes near by the academy.
Other angle of the Colonists Academy. Lot's of passenger trains provide the station, while the colonists trains go at full speed to the Space Port. The Goods line passes near by the academy.
Screenshot11.png (86.63 KiB) Viewed 3334 times
This city is the main provider for passengers. 3 Airports, plus a huge train station and lot's of tram tracks.
This city is the main provider for passengers. 3 Airports, plus a huge train station and lot's of tram tracks.
Screenshot12.png (92.21 KiB) Viewed 3334 times
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dedmicz
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

My new scenario. It's very easy just to make it look good. Also disabled creating junctions on roads so towns are not growing.
Attachments
Screenshot47.PNG
Local express on Fluffham branch with plough during winter
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Screenshot48.PNG
Fluffham branch line, passing loop at Rootingwood station
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Screenshot52.PNG
Finley Station with Express, Local Express and Local trains
(302.3 KiB) Downloaded 4 times

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kingmush360
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by kingmush360 »

Hey everyone, its been a while.

Have a small present that is about 3 months in the making.

(youtube embed's broken methinks, can't get it to embed)

http://www.youtube.com/watch?v=GOFVsDyw ... ture=g-upl
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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

So I'm bored, right? I open up Lomo, select the Midwest 100-Year Challenge, set up 2 basic A to B bus lines in Chicago to keep the bankruptcy fairy from visiting :P , and leave it on super-fast-forward for a few hours while I do some housework. The result is a hideous morass of AI railroad track.
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From humble beginnings...
From humble beginnings...
Bored_Start.PNG (179.89 KiB) Viewed 3164 times
...come ugly followings...or something...
...come ugly followings...or something...
Bored_end.PNG (211.07 KiB) Viewed 3164 times

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Part 2:

Exploring the grotesque morass that is AI railroad tracks. Ready! Let's go!
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One of the worst areas I could find. I couldn't follow a single line.
One of the worst areas I could find. I couldn't follow a single line.
Bored_junc1.PNG (186.32 KiB) Viewed 3161 times
An overview of the landscape. Pretty, isn't it?
An overview of the landscape. Pretty, isn't it?
Bored_map.PNG (192.65 KiB) Viewed 3161 times
And can someone tell me what's up with this?
And can someone tell me what's up with this?
AI_suck.PNG (174.39 KiB) Viewed 3161 times

maquinista
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by maquinista »

File comment: And can someone tell me what's up with this?
Locomotion is based on the previous game RCT.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

New screens. Hope you like them : )
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Screenshot53.PNG
Freight line with Goods and Chemicals trains
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Screenshot55.PNG
Local Express waiting on passing loop so InterCity could overtake it
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Screenshot56.PNG
Testing new station layout with one track for InterCity and freights trains. Working really good so far. However traffic is not heavy.
(371 KiB) Downloaded 4 times

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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

maquinista wrote:Locomotion is based on the previous game RCT.
I know that, I own all 3 (and I am fully aware that Chris was only a consultant for the 3rd). I just mean that this stretch of track is pointless.

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

More screenies not that awesome of pictures but they're something to look at.
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Screenshot1.png
Screenshot1.png (132.08 KiB) Viewed 3081 times
Screenshot2.png
Screenshot2.png (151.09 KiB) Viewed 3081 times
Screenshot3.png
Screenshot3.png (119.04 KiB) Viewed 3081 times

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zimmlock »

Nice to see you have a good time on The Lake District sir BNSF :D
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by rdrdrdrd »

I need to get back into loco, just too dang busy anymore :x
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Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

@LocoRoller
Can't remember seeing the AI making such a mess ever.

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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

I always try to build as much as possible to cut off these routes. But when there's no interference, they go crazy and build over each other repeatedly. I saw one where 2 of them must have been building at the same time so they ended up having tracks that were wound together...

Started a new game in the diesel age, randomly generated the map. Enjoy!
Attachments
Screenshot6.PNG
Screenshot6.PNG (92.13 KiB) Viewed 2948 times
Forgot to take off the station label. Still a good shot though.
Forgot to take off the station label. Still a good shot though.
Screenshot5.PNG (92.34 KiB) Viewed 2948 times
Screenshot1.PNG
Screenshot1.PNG (78.84 KiB) Viewed 2948 times

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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Lighthouse »

Why are there gaps in your freight stations?
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
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kingmush360
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by kingmush360 »

I have another video for you guys to watch... I guess.

Part 1 of probably 3 or 4.

Kingmush, being awkward and trying to mod since 2008.

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