Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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robo
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

An unusual, but practical intersection (you could still add more lanes) :)
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Perhaps see if you can't smooth out that terrain a bit though :wink:
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Emperor Darth Sidious »

I think that the terrain was made like that on pupose...Because the climbs are a little bit seperated via this way, there's a smaller chance that trains will slow down a lot when they climb up.

The is intersection reminds me a lot of the intersections from TTD...They only difference being that 'normal' turns appear in this intersection instead of those ugly diagonal 'turns' from TTD :x I always hated those...If TTD had normal turns like Locomotion I would play it perhaps more often !
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

I took my inspiration from this image, but I simplified it :wink::
http://www.geek.com/science/10-lane-tra ... s-1555003/
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Sir BNSF »

How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha :lol:
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Greyfox »

@robo: That's a very nice looking track layout, keep it up with your screenshots. The only potential problem I can see is if very long trains are used. depending on how many are using these lines, and signal placement, it could develop into a "traffic jam". However that's up to the player. don't worry about the landscape, it looks fine to me.
8/10 for this one.

Regards. :D
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

Greyfox wrote:don't worry about the landscape
Yes, the intersection combined with the adjusted landscape reminds me a bit of the face of an alien like E.T. :wink: , but there are probably some nice variations or this intersection possible.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Sir BNSF wrote:How often do you come across an intersection where you have 10 tracks that need to turn EDS? haha :lol:
Fairly often, it seems. Check out some of Zimmy's shots.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

I build a variation with more lanes for railroads, which doesn't look that bad and tried the same with one-way-roads, it's possible but it didn't look good due to missing diagonal roads in locomotion.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Now this I'll definitely have to use.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Drury »

The more I look at this design the less sense I see in having those U-loops that seem to have only one purpose - turning trains around.

Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zimmlock »

It looks nice but it ll not work wel, this cant handle many trains, you can have only 2 trains at the upper level, as soon as one of them has to wait the whole thing clocks up
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Greyfox »

Hello Zimmlock. Yes, this is what I meant in my previous post. This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.

Regards.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Drury wrote:Why would a train want to turn around and go back in the direction it came from? Why would a driverless car want to do that? This is madness...
I would have put that there myself for realism.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

Greyfox wrote: This layout would only suit short passenger trains. Not suitable for long freight trains. Looks neat though, a fine effort.
Probably too much work, but theoretically it would be possible to create a nice mod for locomotion changing the railroad textures partly to asphalt textures for a few new road vehicles like trucks (but driving on rails) similar to the old robot rail car mod http://www.tt-forums.net/viewtopic.php? ... +Rail+Cars
The normal town buildings could be replaced with agricultural tiles to produce wheat, which would free up one industry that could be used as a town that you can build whereever you want consisting of a few townbuildings without roads . These towns (based on one industry) could accept food and goods and produce a limtited number of passengers. :)
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by lsbc »

Just thought I'd post these
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by lsbc »

some more
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

I see that you're still using some of the default vehicles.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by lsbc »

Yes I use the default vehicles with most of my new industries / city buildings only because if I release the new mod I don't need permission for changing other peoples mods to haul stuff like bauxite, corn, beans among others. Creating a few buildings and making industries is enough work, making new vehicles (when there are so many already) just seems a bit too much time for now.
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