Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Villem
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Post by Villem »

Lakie wrote:
Akalamanaia wrote:6x4 station..
That design wouldn't work...

the last lane on the right only has one lane *in or out* connected
the lane before last also has the same problem. (other line)
It works in TTD, and it can work in loco. Unless you can prove me wrong somehow..
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Lakie
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Post by Lakie »

look at the lines...
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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Born Acorn
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Post by Born Acorn »

my lovely network :wink:
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Cironir
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Post by Cironir »

Dang, you're good at this, BA. Shows me how much I still have to learn! :)
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Born Acorn
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Post by Born Acorn »

just pull out all your loan and its easy

heres a help screeny
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John
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Post by John »

the AI is better, but it builds like the guy from gamespot

here is one picture of the non-perfect route of the AI (but possibly me being picky)
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Born Acorn
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Post by Born Acorn »

actually, john its taking money over route look goodness.

It costs more to go in a straight line there, than to go over than ravine it semi goes around it. :wink:
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Singaporekid
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Post by Singaporekid »

One screenie showing a jinty pulling a carriage in reverse
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Post by JamesM »

How do you do that?? I accidently did it once and didnt know how I did it or how to fix it..
Singaporekid
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Post by Singaporekid »

First, congratulations on your 100th post!!
ok, u have to put the vehicle down, reverse it, then put a wagon on it
<+Raichase> ugh, I just ate some of my beard D:
JamesM
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Post by JamesM »

Ah thankyou!
Code601
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Post by Code601 »

This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.

I suppose it makes more of a challenge then to make multiple stations near tons.

Here is a screenie (BIG)
http://www.vodkatron.co.uk/locodemo.jpg

I found the railway/road building way tougher than ttd, lot harder to get tracks to put down the way you want them, espically in complex layouts.

MORE AIRPORT SCREENS!!!

Also:
Once again you have to destory track to edit a signal
You can delete track under a train to make it crash
No Depots, is servicing gone?
Singaporekid
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Post by Singaporekid »

Code601 wrote:Also:
Once again you have to destory track to edit a signal
Not really, u can right-click on the signal to remove it
<+Raichase> ugh, I just ate some of my beard D:
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Post by LorenzoDV »

Code601 wrote:This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.
One squares turns are not realistic: real trains would fly off the track! And so for the complex junctions we used to make: they were unrealistic.
I found the railway/road building way tougher than ttd, lot harder to get tracks to put down the way you want them, espically in complex layouts.
Just a matter of exercise: I am now able to lay down the entire network on the small island scenario in less than 2 minutes. You have to learn how much space each curve takes to build them in the right place.
Once again you have to destory track to edit a signal
You can delete track under a train to make it crash
To delete a signal right click on it with the signal tool. Note: don't right-click on the track but on the signal (on the post, for example).
No Depots, is servicing gone?
Service as we meant it is gone (I don't miss it though: it caused lots of problems and many players used TTDPatch to avoid it). Trains are implicitly served. Breakdowns are still there: the vehicles age and get less reliable over time.
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Jakal
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Post by Jakal »

Code601 wrote:This is my first play of the demo, from what i see we wont be able to make railways as complex as ttd bacause you cant turn the trains on 1 square anymore :/.
Well, to be honest, i think networks can even be more complex, imagine how complex stuff will be when you start building curved tunnels, junctions in mountains, 5 layers of rails crossing each other underground, the possiblities are nearly endless.

It really is a new challenge, but how boring wud it be if everyone could build complex and crazy stuff from the beginning on without having to research a bit...
[Jakal]
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London City Transfer

Post by Frodolf »

My Public Local Traffic London :)
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John
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Post by John »

singaporekid_92 wrote:
Code601 wrote:Also:
Once again you have to destory track to edit a signal
Not really, u can right-click on the signal to remove it
if you have the single signal selelected and you right click on one side of a two-way, if becomes one-way :)
also adding two one ways to the same bit of track makes it two way :)
stewis
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Big junction :)

Post by stewis »

I was bored so i loaded Locomotion and build one of those big junctions we built in TTD takes up A LOT of england but here it is ;)

BTW in real life it takes about 1 hour to get from shefield to grimsby :)

**Waits for RORO a station**
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John
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Post by John »

that rail that goes over ground the highest, could also go underground ;)
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Slace
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Post by Slace »

wow, those are some nifty looking setups people have so far, can't wait to get into it myself and I might actually post pics this time :P

the crash didn't look as good as I'd expected :(

/me waits for dl to finish
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