OpenLoco now exists!

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

I don't usually double-post, but the alternative would be yet another topic or digging up an ancient one.

The latest release just dropped on https://github.com/OpenLoco/OpenLoco and finally introduces a fix to the passengers-from-nowhere bug.
griffinrails
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Re: OpenLoco now exists!

Post by griffinrails »

Got an issue that usually happens. When I save an edit to a scenario, the game will crash. (albeit it does save, you can see your changes when you reboot openloco) Hope that the devs can address and fix this.
= STEAM TRAM viewtopic.php?f=40&t=87037 =+= CITY AND COUNTRY USA viewtopic.php?f=39&t=87054 =+= MAILCAR PATCH viewtopic.php?f=40&t=87071 =+= THE DECLINE viewtopic.php?f=39&t=87127 =+= NEW STATIONS viewtopic.php?f=40&t=87191=+= DISTANT SIGNALS viewtopic.php?f=40&t=87206 =+= AUSSIE LEVEL CROSSING viewtopic.php?f=40&t=87364 =+= BROAD GAUGE FOR LOCOMOTION viewtopic.php?f=40&t=87336 =+= OMNIBUS viewtopic.php?f=40&t=88862 =

Youtube Channel - https://www.youtube.com/channel/UCZYvWn ... T3EdQqUlKw
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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

You should join the discord and tell them there, or put up a report on the OpenLoco Github.
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304 001
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Re: OpenLoco now exists!

Post by 304 001 »

I am holding off trying openLoco until it develops much further, but am very excited to watch it progress. 8)
Illioplius
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Re: OpenLoco now exists!

Post by Illioplius »

I am very happy there's such thing as OpenLoco, Chris Sawyer's Locomotion deserved it. However, I could see it is still too bugged almost to the point when it's uncomfortable to play. Hopefully the bugs will get fixed gradually and the game will be well playable.
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Zakos
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Re: OpenLoco now exists!

Post by Zakos »

It does have some useful features unique to it which aren't in any way available in the base game without modding. For instance, sandbox mode allows the construction and destruction of all industries and buildings, which was previously only available in the scenario editor. Construction of industries would also become available with some Locotool shenanigans, but most users don't want to learn how to edit an .xml file.

I do recommend it despite the bugs.
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luk3Z
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Re: OpenLoco now exists!

Post by luk3Z »

OpenLoco dev Streams:
https://www.youtube.com/@duncanfrot4318/videos

Roller Coaster Tycoon Reverse Engineering:
https://www.youtube.com/watch?v=cwBoUuy4nGc
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
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norfolksouthern16
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Re: OpenLoco now exists!

Post by norfolksouthern16 »

Version 23.01 now released today!
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Dennis007
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Re: OpenLoco now exists!

Post by Dennis007 »

Maybe add a sticky thread with their new website.

https://openloco.io/
LHTN
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Re: OpenLoco now exists!

Post by LHTN »

Is there any way to modify the World Region, to add new vehicles, roads, etc.? So that this limit from Scenario Editor makes no difference.

I was thinking about modifying the .dat of the World Regions (exemple REGUS.DAT) to do this, initially modifying the tracks, roads, bridges, stations, and signals. But I don't know if it would work.


With OpenLOCO, I can start the game normally, however, some of the .dat files do not start, as if they had a corrupted file:
Screenshot_5.png
Screenshot_5.png (20.47 KiB) Viewed 347 times
Screenshot_4.png
Screenshot_4.png (359.1 KiB) Viewed 347 times
Just in case, for now only these files are missing, but apart from some that are listed as Unknown in Loco-Dat, the rest I will download as the day goes by:

Soldier Summit test 1:

Failed to load: SNDTHELP
Failed to load: SNDGTEL
Failed to load: AIRYARDL
Failed to load: AIRYARDR
Failed to load: AIRYARDT
Failed to load: UCBARTOW
Failed to load: FLIPPER1
Failed to load: CARVWB02
Failed to load: CARYARD2
Failed to load: USTKAT1
Failed to load: US-TTXU2
Failed to load: US-TTXU1
Failed to load: USTTX49U
Failed to load: FLIPPER2
Failed to load: USTKCBO1
Failed to load: USTRLAPL
Failed to load: USTRLAT1
Failed to load: USTRLKLN
Failed to load: USTRLOOC
Failed to load: USTRLWT
Failed to load: USTRLTIP
Failed to load: BLDGRAIN
Failed to load: BLDYARDS

The Industry River-1924-Tattto:

Failed to load: FLIPPER1

The Serpent after 1980:

Failed to load: FLIPPER2
Failed to load: FLIPPER1
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glenjimen
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Re: OpenLoco now exists!

Post by glenjimen »

I updated the engine flippers to work in OpenLoco --> viewtopic.php?t=90116

Not too sure about the rest. You'll get better answers from the dev's on discord. They're pretty friendly.
Visit the Directory --> Loco-Dat-Directory
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