Moderator: Locomotion Moderators
Same problem here, I can't seem to find the switch for that.Densha wrote: The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.
EDIT: I found here how to do it, you just have to open the openloco.cfg file you find in %APPDATA%\OpenLoco and replace that 0 with a 1.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
after months i´ve visited this site again and first tried the openloco-game. it worked from first second. as i´m not an owner of a newer monitor right now, i´m using my old one with 1680x1050. i was positively surprised to see lomo in fullscreen. that is the main reason i´m playing lomo again. lomo is almost perfect now for me and i can´t wait to have new or long awaited features.
if you need gfx-help.. feel free to ask. i´d be glad to help, if it´s possible. don´t have that much time.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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- Location: Banchory, UK
Version 19.03 has just been released. The project did see very few commits in the latter half of 2018, but has recently gathered steam again.Pacific RailRoad wrote:Honestly , I don't see whether if this project could go anywhere , I mean it've been almost a year and we've gotten only 1 release with no update
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