OpenLoco now exists!
Moderator: Locomotion Moderators
Re: OpenLoco now exists!
Good to see development on OpenLoco started!
The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.
The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.
- Pacific RailRoad
- Engineer
- Posts: 60
- Joined: 16 Feb 2017 12:09
- Location: Middle Of Nowhere
Re: OpenLoco now exists!
OpenLoco is kind of a great deal , I have been messing with it for 3 weeks now and I expect more in the future and hopefully with Multiplayers like OpenRCT2!
__==Chop Chop , That's all Lads , Go home now if you don't have plan to replay==__
My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg

My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg
Re: OpenLoco now exists!
Same problem here, I can't seem to find the switch for that.Densha wrote: The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.
EDIT: I found here how to do it, you just have to open the openloco.cfg file you find in %APPDATA%\OpenLoco and replace that 0 with a 1.
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- Chief Executive
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- Joined: 03 Apr 2016 20:19
Re: OpenLoco now exists!
Game crashes constantly, but I'm not sure how to help fix it. Bug reports?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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- Engineer
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- Joined: 19 May 2018 21:13
Re: OpenLoco now exists!
Yeah, i am having the same problem with the game crashing. Bites. Can't stay open long enough to do much.
- Seelenquell
- Tycoon
- Posts: 1888
- Joined: 16 Oct 2004 13:42
- Location: C:\
Re: OpenLoco now exists!
hi there 
after months i´ve visited this site again and first tried the openloco-game. it worked from first second. as i´m not an owner of a newer monitor right now, i´m using my old one with 1680x1050. i was positively surprised to see lomo in fullscreen. that is the main reason i´m playing lomo again. lomo is almost perfect now for me and i can´t wait to have new or long awaited features.
if you need gfx-help.. feel free to ask. i´d be glad to help, if it´s possible. don´t have that much time.

after months i´ve visited this site again and first tried the openloco-game. it worked from first second. as i´m not an owner of a newer monitor right now, i´m using my old one with 1680x1050. i was positively surprised to see lomo in fullscreen. that is the main reason i´m playing lomo again. lomo is almost perfect now for me and i can´t wait to have new or long awaited features.
if you need gfx-help.. feel free to ask. i´d be glad to help, if it´s possible. don´t have that much time.
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
- Pacific RailRoad
- Engineer
- Posts: 60
- Joined: 16 Feb 2017 12:09
- Location: Middle Of Nowhere
Re: OpenLoco now exists!
Honestly , I don't see whether if this project could go anywhere , I mean it've been almost a year and we've gotten only 1 release with no update 

__==Chop Chop , That's all Lads , Go home now if you don't have plan to replay==__
My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg

My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg
- orudge
- Administrator
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Re: OpenLoco now exists!
It looks like there have been quite a few commits since the original release - quite what functionality is in there I don't know. You'd probably need to build it yourself, or find somebody who is willing to do it for you.
- Gymnasiast
- Engineer
- Posts: 4
- Joined: 03 Jun 2017 18:34
Re: OpenLoco now exists!
Version 19.03 has just been released. The project did see very few commits in the latter half of 2018, but has recently gathered steam again.Pacific RailRoad wrote:Honestly , I don't see whether if this project could go anywhere , I mean it've been almost a year and we've gotten only 1 release with no update
- Pacific RailRoad
- Engineer
- Posts: 60
- Joined: 16 Feb 2017 12:09
- Location: Middle Of Nowhere
Re: OpenLoco now exists!
My friend notice me right after v19.03 were released, honestly I were glad to see that people were still working on it, just hope it will be as good as OpenTTD.
__==Chop Chop , That's all Lads , Go home now if you don't have plan to replay==__
My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg

My youtube (Locomotions videos shenanigans) : https://www.youtube.com/channel/UCrsVWb ... e97MVmrSkg
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