NEW SCREENS!
Moderator: Locomotion Moderators
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
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NEW SCREENS!
Here they are!
also!
Designed and developed by the creator of the best-selling RollerCoaster Tycoon® series, Chris Sawyer’s Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. As the spiritual successor to his original 1994 masterpiece Transport Tycoon, this latest strategy offering from Chris Sawyer continues his tradition of putting the fun in the world-watching as well as in the creation. Fans of RollerCoaster Tycoon will immediately recognize Chris Sawyer’s well-known interface, addictive gameplay, and pioneering style as he brings a world of moving trains, trucks, buses, ships, and aircraft to life.
Put together a profitable company by constructing transportation routes between growing cities and their industries. Race against other companies to make the most lucrative connections and rake in the cash. Or just sit back and enjoy the detailed world in action as you build and play with moving vehicles such as trains, buses, ships, and aircraft. Chris Sawyer’s Locomotion introduces you to a developing world of burgeoning businesses with all the addictiveness that millions of RollerCoaster Tycoon fans have grown to love.
Game Features:
Construct a variety of vehicles: trains, buses, trams, trucks, aircraft and ships
Discover time periods from 1900 to 2000, with appropriate vehicle types, buildings, industries, and background music
Connect roads and tracks with an easy-to-use interface familiar to any RollerCoaster Tycoon fan
Explore giant, amazingly detailed worlds
Compete against up to 14 other simulated transport companies
Challenge a friend with head-to-head multiplayer
Build your transportation empire in three different areas of the world – North American, British, and Alpine.
Delve into over 40 pre-designed scenarios, or randomly generate your own unique scenarios
also!
Designed and developed by the creator of the best-selling RollerCoaster Tycoon® series, Chris Sawyer’s Locomotion challenges you to build and operate a money-making transport network by linking passengers and cargo to their destinations. As the spiritual successor to his original 1994 masterpiece Transport Tycoon, this latest strategy offering from Chris Sawyer continues his tradition of putting the fun in the world-watching as well as in the creation. Fans of RollerCoaster Tycoon will immediately recognize Chris Sawyer’s well-known interface, addictive gameplay, and pioneering style as he brings a world of moving trains, trucks, buses, ships, and aircraft to life.
Put together a profitable company by constructing transportation routes between growing cities and their industries. Race against other companies to make the most lucrative connections and rake in the cash. Or just sit back and enjoy the detailed world in action as you build and play with moving vehicles such as trains, buses, ships, and aircraft. Chris Sawyer’s Locomotion introduces you to a developing world of burgeoning businesses with all the addictiveness that millions of RollerCoaster Tycoon fans have grown to love.
Game Features:
Construct a variety of vehicles: trains, buses, trams, trucks, aircraft and ships
Discover time periods from 1900 to 2000, with appropriate vehicle types, buildings, industries, and background music
Connect roads and tracks with an easy-to-use interface familiar to any RollerCoaster Tycoon fan
Explore giant, amazingly detailed worlds
Compete against up to 14 other simulated transport companies
Challenge a friend with head-to-head multiplayer
Build your transportation empire in three different areas of the world – North American, British, and Alpine.
Delve into over 40 pre-designed scenarios, or randomly generate your own unique scenarios
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Disadvantages:
- verticall tracks very big
- roads only in 4 directions
- tracks still not realisitc (look still rather rollercoaster)
- trams turning at the end of road too small in my opionion
- supports not realistic, especially those rock one (who seen supports everywhere)
- only 1 platfomr stations currently
- verticall tracks very big
- roads only in 4 directions
- tracks still not realisitc (look still rather rollercoaster)
- trams turning at the end of road too small in my opionion
- supports not realistic, especially those rock one (who seen supports everywhere)
- only 1 platfomr stations currently
what are you looking at? it's a signature!
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
I dunno about these. They look nice, but the trains look very RCTish, and they look like all the trains have to be on raised tracks. Looks nice, but not very realistic.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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- Tycoon
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- Raichase
- Moderizzle
- Posts: 11509
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I have yet to see the ability to build realistic railways and netowrks, which is dissapointing to say the least.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Yeah, that's one of TTD's key features.Raichase wrote:I have yet to see the ability to build realistic railways and netowrks, which is dissapointing to say the least.
I still find the graphics very disappointing. I can hardly see these trains (and I doubt it's the JPEG compression quality)...
[url=CALLTO://Sgreehder][/url]
I can see evidence of AI stupidity. In the screenshot of Shoretown, you can see the road the maroon/red player has made going up the hill..The road is going up the hill, then turns left goes under the railway, goes up the hill a bit more then goes back under the railway then up the hill again. It should have just gone in a straight line up over the hill?
It looks more like SC3000.
Sure I'm happy to get new TT-like game, but what is the meaning of it if it's not better looking and more realistic than other?
First thing to Chris Sawyer to do is to hire Michael Blunck for graphics. I think that best results would come by making co-operation with the people who visit this site, 'cause there is the strong potential to tell what would be nice and what's not!
Sure I'm happy to get new TT-like game, but what is the meaning of it if it's not better looking and more realistic than other?
First thing to Chris Sawyer to do is to hire Michael Blunck for graphics. I think that best results would come by making co-operation with the people who visit this site, 'cause there is the strong potential to tell what would be nice and what's not!
Ok, here is my list:
+ -
* = neutral
* The RCT like Railroads, if we have access to the fileformat, we can change it with A LOT work
- Diagonal tracks need a lot space
- Bridge construction, seems Chris Sawyer has a lot problems with it when you look at the screenshots. (the red other bridge parts)
Because he uses the RCT engine I would like more the automatic pillar generation as with rollercosters then doing it with "Landblocks", makes it less blockisch...
+ we get trams + nice overhead wires
+ we can combinate stations as we did in TT
- Station Platforms, looks like we can only build 1 platform, stations can be build side by side, I guess there is no way we can build big stations as in TTD
+ nice trees
+ animals?!?
+ higher bridges , but we already have that in TTDPatch now
- no ships as I haven't seen some yet.
* the foundations really don't fit... (again, if we have our hands on the fileformat this should be changeable...)
Hey Chris, send us a demo Version, I want to play with it, even when I need a debuger to access functions
+ -
* = neutral
* The RCT like Railroads, if we have access to the fileformat, we can change it with A LOT work
- Diagonal tracks need a lot space
- Bridge construction, seems Chris Sawyer has a lot problems with it when you look at the screenshots. (the red other bridge parts)
Because he uses the RCT engine I would like more the automatic pillar generation as with rollercosters then doing it with "Landblocks", makes it less blockisch...
+ we get trams + nice overhead wires
+ we can combinate stations as we did in TT
- Station Platforms, looks like we can only build 1 platform, stations can be build side by side, I guess there is no way we can build big stations as in TTD
+ nice trees
+ animals?!?
+ higher bridges , but we already have that in TTDPatch now
- no ships as I haven't seen some yet.
* the foundations really don't fit... (again, if we have our hands on the fileformat this should be changeable...)
Hey Chris, send us a demo Version, I want to play with it, even when I need a debuger to access functions
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These trees are big, but that's realistic.Lord wrote:but don't you think the (quite good-looking) trees are way too big? That already disturbed me in RCT.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
I certainly hope that we don't have to build the tracks as we did in RCT... That was good for roller-coasters, but not for railways! Hopefully only for bridges and such.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
i cant access the screenshots, blocked because of violence
from what ive seen can you only build elevated railways?
from what ive seen can you only build elevated railways?
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
Far too many assumptions are being made here.
No ships because you haven't seen any yet? Look at the icon at the top that resembles a dock.....
Looks like we can only build 1 platform....Basing this on what? 6 screenshots? Using this logic, it looks like trains don't have a destination..I haven't seen 2 stations connected to eachother, Have you? That must mean it isn't possible.
No ships because you haven't seen any yet? Look at the icon at the top that resembles a dock.....
Looks like we can only build 1 platform....Basing this on what? 6 screenshots? Using this logic, it looks like trains don't have a destination..I haven't seen 2 stations connected to eachother, Have you? That must mean it isn't possible.
JamesF:
It's the RCT engine, we can see two stations with different player next to each other. How you think should we able to build a next one?
And I didn't say it's not possible. "It seems...", "I guess"
Remove the comment about ships, that was a mistake, but we haven't seen them yet. Only the icon for it...
It's the RCT engine, we can see two stations with different player next to each other. How you think should we able to build a next one?
And I didn't say it's not possible. "It seems...", "I guess"
Remove the comment about ships, that was a mistake, but we haven't seen them yet. Only the icon for it...
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- DominionSpy
- Tycoon
- Posts: 1429
- Joined: 03 Oct 2003 23:59
- Location: Lancashire, UK
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I was just looking at those - I think they are coloured according to the company colour. Then I thought "that's something missing" - how do you tell one company's track from another's? There ain't no coloured fences.eis_os wrote:- Bridge construction, seems Chris Sawyer has a lot problems with it when you look at the screenshots. (the red other bridge parts)
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