Locomotion (Transport Tycoon 2) (not a fake!)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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tenacioustheforesaken
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Locomotion (Transport Tycoon 2) (not a fake!)

Post by tenacioustheforesaken »

http://www.gamespot.com/news/2004/04/02 ... 92788.html

FROM CHRIS SAWYER HIMSELF!!!!

it uses the RCT2 engine which means all directional track
Last edited by tenacioustheforesaken on 03 Apr 2004 02:58, edited 1 time in total.
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Post by DanMacK »

:D YESSSSSSSS!!!!!!!!!!! :bow: :mrgreen: 8o :)) :!: :!:

FINALLY!!!! A REAL TTD2! *getting drool mop out* Better sticky this one guys. It's gonna be a hot topic! Maybe even its own forum (which makes sense). An interview with Chris is here

Looking at the screens, I can see the following things:

Screen 1

- Stone Viaducts
- Smooth Curves
- Diagonal tracks
- Streetcars/Trams
- Elevated Tracks
- Realistic looking Airports
- Build on Slopes
- People waiting at depots

Screen 2

- More trams
- New levels starting with Platelayer instead of Engineer :D
- New GUI which looks similar to the old one, but new at the same time
- different radii of curves

Screen 3

- More, larger curve radii
- Turnouts and 'S' curves
- Signals
- Elevated stations!
- Higher bridges
- Overhead Catenary
- Tram turnaround in 1 road square
- articulated locos (look at the Krokodil)
- Earlier startdate =>old style road vehicles
- Rotateable airports (look at the two, one's 90 degrees to the other)
- Rotateable view
- Vertical faces, looks like we can have the ability to only drop a corner of the landscape as in RCT
- Roofed/drive through bus depot

Incredible!!! Can't wait for this one!!!!! Thanks for the link tenacious!
Last edited by DanMacK on 03 Apr 2004 03:04, edited 1 time in total.
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tenacioustheforesaken
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Post by tenacioustheforesaken »

if you read the article, it says that he has put in higher bridges etc.

http://www.gamespot.com/news/2004/04/02 ... 92788.html
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DanMacK
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Post by DanMacK »

tenacioustheforesaken wrote:if you read the article, it says that he has put in higher bridges etc.

http://www.gamespot.com/news/2004/04/02 ... 92788.html
Yup, saw that after I posted. Did a bit of editing to the post to categorize what I see there. Anybody else feel free to add to it. I most likely overlooked a few things :D
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Post by Lilman424 »

agh! can someone post the screens here? Mozilla isn't likeing that site very much.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
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Post by DanMacK »

Lilman424 wrote:agh! can someone post the screens here? Mozilla isn't likeing that site very much.
*POOF* Done
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Screen 3
Screen 3
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Screen 2
Screen 2
locomotion_screen002.jpg (346.07 KiB) Viewed 932 times
Screen 1
Screen 1
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Post by krtaylor »

The only thing I can think of that I don't like, is that the view seems a little confusing, what with the multilevel sharp-curve bridges. But I imagine he has a way of dealing with that.

I wonder if he did subways? If he included trams and elevated stations, I don't see why he wouldn't also have subways.

It would appear that he has the equivalent of build-on-slopes too. I seriously wonder if he's ever played TTD-Patch...
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Post by DanMacK »

krtaylor wrote:
It would appear that he has the equivalent of build-on-slopes too. I seriously wonder if he's ever played TTD-Patch...
Wouldn't surprise me. I'd be willing to bet Mr. Sawyer's aware of our enhancements. I wouldn't be surprised to see some TTDPatch features in there actually. (freighttrains, long stations and Multiheading specifically :twisted: )
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Post by Patchman »

krtaylor wrote:It would appear that he has the equivalent of build-on-slopes too. I seriously wonder if he's ever played TTD-Patch...
RCT had that long before TTDPatch had it though...
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Post by tenacioustheforesaken »

it looks confusing cos hes crammed A LOT in for the photos
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Post by spaceman-spiff »

Arrgghh, second topic about this
Well, back to work, lot's of it in the near future
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uzurpator
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Post by uzurpator »

incredibly steep slopes (read - build-on-slopes looks wierd with so seep slopes, the foundations are taller then houses!)
airports STILL have a single runaway
elevated bridges (broken in parts) are ugly
there seem to be miltpile slope levels
more realistic points/switches

overall - average. Just more of the same. 3DTT is generations ahead.
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Post by SHADOW-XIII »

please don't double post
refer to this topic about Locomotion:
http://www.tt-forums.net/viewtopic.php?t=6966
what are you looking at? it's a signature!
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