The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!
Moderator: Locomotion Moderators
- Posts: 61
- Joined: 21 Jun 2010 15:42
- Location: Canada, Nova Scotia, Oyster Pond
In Locomotion, the AI companies have set values for intelligence, aggressiveness and compeditiveness, with 1 being the lowest and 9 being the highest. The question here is: how aggressive and compeditive are you, on a scale from 1-10 (I didn't include intelligence here because I infer that all of you are very intelligent)?
Also I would be very happy if someone could tell me the intelligence, aggressiveness & compeditiveness values for the included AI opponents in Locomotion.
If you happen to be using Trainz, you can get to me on the Trainz Discussion Forum under the username "TorenHynes"
- Traffic Manager
- Posts: 183
- Joined: 17 Oct 2012 05:15
- Location: At a computer
I've gone bankrupt a few times.
I'm not normal. Because normal is stupid. And stupid is normal.
Life has no respawns.
A Locomotion, BeamNG.drive, and OpenTTD enthusiast and amateur photographer. Also getting into model railroading.
- Posts: 33
- Joined: 29 Sep 2010 12:38
I'd say it ranges from 7 to 9 depending on mood and the scenario.
For example, if I spot my competitor building airports in a big city I'll build a huge tram system to try and steal as much as I can and try to out perform their service. Doesn't often work I'll admit but I do get a good source of money from it.
- Posts: 43
- Joined: 03 Dec 2011 23:51
- Location: Locomotion
like the last post it depends on the map and stuff. i would say my competitiveness is higher than my aggressiveness. i stretch my income to build bigger lines but i am not constantly building. i do however try to keep companies from tapping the same resources by sitting a train car on a road crossing in order to prevent the trucks from getting through. i'm not sure where i would categorize myself though
i do know A LOT of the tips and tricks as far as being profitable so intelligence would be a 7 simply because i can't make those super complicated setups that some can
- Posts: 76
- Joined: 03 Jun 2012 13:37
- Location: Indonesia
Inteligence : 7
Agrresiveness : 7
Competitiveness : 4
I'm not very like to steal AI's industries, also I don't like AI to steal mine
- Traffic Manager
- Posts: 219
- Joined: 27 Jul 2009 10:53
- Skype: Matt Harbon
Intelligence: 10 (obviously)
Aggressiveness: 10 - I will
use other company's roads so I can save cash (when I'm playing for money) and I will
place a singal wagon on a level crossing on their road, if they get in the way
Competitiveness: 10 - see reason above
Of course all of those are only if I'm playing for money, I usually just make realistic* networks
*as realistic as locomotion will allow
Users browsing this forum: No registered users and 2 guests