File types
Moderator: Locomotion Moderators
File types
Simple question, how do you convert a SV5 file into a SC5 file?
Re: File types
You basicly said the answer, a SV5 file is a scenario file, but its saved into a save file.
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: File types
You can't convert a saved game to a landscape or scenario. The only way to change a saved game is to use the Locomod. But you must be carefull when you use that because if you de-select stuff that you have in use it will screw up your saved game...
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: File types
Thanks for the replies.
Only reason I'm asking is, recently downloaded Zimmlocks serpent (no mod version), and was hoping to add the BR set to it, but its a savegame, not scenario?!
If there's no way of changing it then hey ho....
Only reason I'm asking is, recently downloaded Zimmlocks serpent (no mod version), and was hoping to add the BR set to it, but its a savegame, not scenario?!
If there's no way of changing it then hey ho....
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: File types
I'm working on an almost mod free landscape. My new version of the automod will be released soon and the mod-free version of the serpent will come with it. Keep an eye on that topic from Zimmlock, have a little patience, I'm still working on it. The only things needed for the scenario are some soundfiles, diesel smoke and the boundry markers and they will be included...
I'll release it in a few days...
I'll release it in a few days...
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
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