My new project
Moderator: Locomotion Moderators
My new project
Since there is no sane route I can't think of in one of my games,
I've started a new project - Creating a 4 track line running around
the island, with some interchange
some pictures...
I've started a new project - Creating a 4 track line running around
the island, with some interchange
some pictures...
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Not yet...I don't think, it's profitable. I just use long lines:
http://www.locomotion-fanpage.net/forum ... entid=2107
Do you want the Savegame?
http://www.locomotion-fanpage.net/forum ... entid=2107
Do you want the Savegame?
I made some tests with a 4 rail system a long time ago, when i still played lomo. And basically lomo sucks for things like that. The overtaking works perfectly, much better than in TTD, but when it comes to junctions, the pathfinding is too poor to navigate through complex junctions like the one i posted below. Alright, it isnt really optimised in size, but the basic paths are there, just how i want them to be, and it just didnt work out.
Also such a system requires bigger maps to be as impressive looking and working as it did in TTD.
All that frustrated me and basically made me stop playing lomo, because apart from that the possibilites in lomo are awesome, and id love to build more complex stuff...
Also such a system requires bigger maps to be as impressive looking and working as it did in TTD.
All that frustrated me and basically made me stop playing lomo, because apart from that the possibilites in lomo are awesome, and id love to build more complex stuff...
- Attachments
-
- I used overtaking parts every XX squares, worked very well.
- Screenshot3.png (78.83 KiB) Viewed 1195 times
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- The 4 way 4 rail junction i designed for the use in my system, with the fewest loss in speed possible. I planned my system to divide the map into 9 service squares, not just go around the island. so i needed 4 way junctions.
- Screenshot2.png (101.62 KiB) Viewed 1258 times
[Jakal]
LocoMH, your network looks very organized,
wow, I'm just making some stations and connect them
with different tracks,
If you can add the SavedGame it will be great,
and Jakal your interchange is really impressive,
but the problem with 4 tracks lines and interchanges
is that you need to create waypoints to you trains,
sometimes they are very stupid...
and about your second scrennshot,
your X's could be more smart,
Cus if two trains want to go strait, without changing tracks,
when the first train get into the X, the other will stop,
The solution is to create a third track, that has two signals,
I will post an image that explain it.
wow, I'm just making some stations and connect them
with different tracks,
If you can add the SavedGame it will be great,
and Jakal your interchange is really impressive,
but the problem with 4 tracks lines and interchanges
is that you need to create waypoints to you trains,
sometimes they are very stupid...
and about your second scrennshot,
your X's could be more smart,
Cus if two trains want to go strait, without changing tracks,
when the first train get into the X, the other will stop,
The solution is to create a third track, that has two signals,
I will post an image that explain it.
-
- Chairman
- Posts: 845
- Joined: 26 Nov 2005 16:21
- Location: Dresden (formerly Ruhr Area)
- Contact:
Eeeeer - it has... ...a lot...of...mod(ification)s. An awful lot of. I'm sorry. Maybe you can check out with the Savegame-Editor which you need and which you don't need. I made a list with those mods you have to download:
British-Railway-Pack*
Copy-Shop
fence*
A-380 freight*
Aircraft-Pack (without expiration date (? can I say so ?))
Tram-Pack
Some American trains*
Fast EMU*
JKE-Pack*
British Railway Set Teaser*
MK2 (final wagon)*
NL Region Maglev*
RDC Railcar
Finnish bus*
USA-Road-Pack
Swiss signals at the other side*
Station-Pack Part 1...*
...and Station-Pack Part 2
* not used yet/you don't need this
Sorry for all this mods, I cannot change this anymore!
Er, and, for all German-speaking:
http://www.locomh.cybton.com/ (my new homepage^^)
Edit: Stupid me, I forgot to give the link to my savegame! Here you are:
Landscape: http://www.locomh.cybton.com/Dateien/100.SC5
Savegame: http://www.locomh.cybton.com/Dateien/100.SV5
British-Railway-Pack*
Copy-Shop
fence*
A-380 freight*
Aircraft-Pack (without expiration date (? can I say so ?))
Tram-Pack
Some American trains*
Fast EMU*
JKE-Pack*
British Railway Set Teaser*
MK2 (final wagon)*
NL Region Maglev*
RDC Railcar
Finnish bus*
USA-Road-Pack
Swiss signals at the other side*
Station-Pack Part 1...*
...and Station-Pack Part 2
* not used yet/you don't need this
Sorry for all this mods, I cannot change this anymore!
Er, and, for all German-speaking:
http://www.locomh.cybton.com/ (my new homepage^^)
Edit: Stupid me, I forgot to give the link to my savegame! Here you are:
Landscape: http://www.locomh.cybton.com/Dateien/100.SC5
Savegame: http://www.locomh.cybton.com/Dateien/100.SV5
Yeah exactly that was my problem, running straight on the 4 tracks wasnt the problem for the trains, but at the junctions _I_ was the one who had to decide which track they take by placing waypoints, which makes the 4 rail system the way i use it totally unnecessary. Sad but trueOhad wrote:....
and Jakal your interchange is really impressive,
but the problem with 4 tracks lines and interchanges
is that you need to create waypoints to you trains,
sometimes they are very stupid...
[Jakal]
About the X, I attached a drawing,
The red dots are Signals, all sets to the same direction,
The black is the track,
all the trains goes upwards in this drawing,
This is preventing from two trains to stop, when they
going in the same direction, without changing a track.
It would happen in a regular X junction.
The red dots are Signals, all sets to the same direction,
The black is the track,
all the trains goes upwards in this drawing,
This is preventing from two trains to stop, when they
going in the same direction, without changing a track.
It would happen in a regular X junction.
- Attachments
-
- untitled.JPG (26.94 KiB) Viewed 1121 times
- Daan Timmer
- Tycoon
- Posts: 2406
- Joined: 12 Apr 2004 11:21
- Location: +31299......
he has that already..... look closer to his screenshotOhad wrote:About the X, I attached a drawing,
The red dots are Signals, all sets to the same direction,
The black is the track,
all the trains goes upwards in this drawing,
This is preventing from two trains to stop, when they
going in the same direction, without changing a track.
It would happen in a regular X junction.
mmm, ya, might be another idea, but think about the space youd need, if you want to use the curves with the lowest angle. I dont know how you think, but i planned my system to be used by both slow industrial and fast passenger trains, and i wanted to make the service for the fast trains as fast as possible.
Actually this discussion has made me wanting to play lomo again, i think ill test some more
Actually this discussion has made me wanting to play lomo again, i think ill test some more
[Jakal]
-
- Engineer
- Posts: 36
- Joined: 12 Aug 2004 22:23
Well i tried to create a somewhat less wider one here.
I got to 5 squares wide with the upper one.
I got to 5 squares wide with the upper one.
- Attachments
-
- Screenshot2.JPG
- (249.93 KiB) Downloaded 472 times
Good job there typhoon, although i prefer having 4 straight tracks, to allow as highest speeds at possible.
The whole problem i had didnt let me sleep last nite, and i FINALLY fixed the damn pathfinding problem. I simplified some of the tunnels in my junction, and optimized it a bit, and damn, now it works so smooth
It was really a pain to signal the junction, because there are so many layers on top of each other, and the underground view isnt really helpfull sometimes, sometimes i even clicked without knowing what kind of signal i was placing, but in the end it worked out. I better signal my tunnels before building bridges and all in the future
Also, some trains seem to randomly switch tracks, but it only happens once on their way from station a to b, and actually doesnt happen that often at all, i guess ill have to live with it, wasnt too different in TTD.
Heres the savegame, its kind of a stresstest for my design, with 9 trains currently running on it. It could take much more trains i believe, i just didnt have time yet to add more.
The station design in my savegame is only temporary, i just tried to build something that works like the pre-signals in TTD to make sure that a station doesnt jam when 2 trains block the station slots of one side of the track.
The whole problem i had didnt let me sleep last nite, and i FINALLY fixed the damn pathfinding problem. I simplified some of the tunnels in my junction, and optimized it a bit, and damn, now it works so smooth
It was really a pain to signal the junction, because there are so many layers on top of each other, and the underground view isnt really helpfull sometimes, sometimes i even clicked without knowing what kind of signal i was placing, but in the end it worked out. I better signal my tunnels before building bridges and all in the future
Also, some trains seem to randomly switch tracks, but it only happens once on their way from station a to b, and actually doesnt happen that often at all, i guess ill have to live with it, wasnt too different in TTD.
Heres the savegame, its kind of a stresstest for my design, with 9 trains currently running on it. It could take much more trains i believe, i just didnt have time yet to add more.
The station design in my savegame is only temporary, i just tried to build something that works like the pre-signals in TTD to make sure that a station doesnt jam when 2 trains block the station slots of one side of the track.
- Attachments
-
- Tracktest.zip
- (222.01 KiB) Downloaded 466 times
[Jakal]
I think in one of your tunnels the signals are placed in wrong directionJakal wrote:Good job there typhoon, although i prefer having 4 straight tracks, to allow as highest speeds at possible.
The whole problem i had didnt let me sleep last nite, and i FINALLY fixed the damn pathfinding problem. I simplified some of the tunnels in my junction, and optimized it a bit, and damn, now it works so smooth
It was really a pain to signal the junction, because there are so many layers on top of each other, and the underground view isnt really helpfull sometimes, sometimes i even clicked without knowing what kind of signal i was placing, but in the end it worked out. I better signal my tunnels before building bridges and all in the future
Also, some trains seem to randomly switch tracks, but it only happens once on their way from station a to b, and actually doesnt happen that often at all, i guess ill have to live with it, wasnt too different in TTD.
Heres the savegame, its kind of a stresstest for my design, with 9 trains currently running on it. It could take much more trains i believe, i just didnt have time yet to add more.
The station design in my savegame is only temporary, i just tried to build something that works like the pre-signals in TTD to make sure that a station doesnt jam when 2 trains block the station slots of one side of the track.
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