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 Post subject: Re: OpenLoco now exists!
PostPosted: Mon Feb 26, 2018 10:50 pm 
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Transport Coordinator
Transport Coordinator

Joined: Thu Sep 17, 2009 7:28 am
Posts: 284
Good to see development on OpenLoco started!

The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.


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 Post subject: Re: OpenLoco now exists!
PostPosted: Sat Mar 31, 2018 2:32 pm 
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Engineer
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Joined: Thu Feb 16, 2017 12:09 pm
Posts: 45
Location: Middle Of Nowhere
OpenLoco is kind of a great deal , I have been messing with it for 3 weeks now and I expect more in the future and hopefully with Multiplayers like OpenRCT2!

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 Post subject: Re: OpenLoco now exists!
PostPosted: Wed Apr 18, 2018 10:20 pm 
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Engineer
Engineer
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Joined: Sun Jul 24, 2011 12:08 am
Posts: 2
Location: Italy
Densha wrote:
The changelog on GitHub says that vehicle breakdowns can now be disabled, but how do I go about doing this? I cannot find a option or switch for it anywhere.

Same problem here, I can't seem to find the switch for that.

EDIT: I found here how to do it, you just have to open the openloco.cfg file you find in %APPDATA%\OpenLoco and replace that 0 with a 1.

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 Post subject: Re: OpenLoco now exists!
PostPosted: Mon May 21, 2018 11:38 pm 
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Transport Coordinator
Transport Coordinator

Joined: Sun Apr 03, 2016 8:19 pm
Posts: 339
Game crashes constantly, but I'm not sure how to help fix it. Bug reports?

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