It costs money to unload at a station, that accepts..

Talk about the classic original version of Transport Tycoon.
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Diktaotr007
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It costs money to unload at a station, that accepts..

Post by Diktaotr007 »

Hi there!

When my coal-ships are unloading on a station near a powerplant, it costs me money (red numbers are flying in the air). Why?
:?:
It used to be nice yellow numbers, and the coal-ships had a positive income.

The ships are fully loaded and the end station accepts coal. I've tried to use alternate stations (whos also accepts coal), but it didn't work.

Why does it cost money to deliver something? At least they could take my coal for free :wink:
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Hyronymus
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Post by Hyronymus »

And where's the screenshot you promised us?
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Post by Patchman »

Also attach the savegame here so we can take a look at what's happening.
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Post by Diktaotr007 »

Here's the savegame.
When you load it, you'll see a ship, who just has unloaded its coal, and that cost: £ 207.438

I've tried, but could'nt manage to take a screenshot (guess my computer just doesn't like me :? )
Attachments
Trt63.sv1
(238.43 KiB) Downloaded 592 times
Image4.jpg
Image4.jpg (83.29 KiB) Viewed 10307 times
Image4.jpg
Image4.jpg (83.29 KiB) Viewed 10298 times
Last edited by Diktaotr007 on 28 Oct 2004 20:55, edited 2 times in total.
Patchman
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Post by Patchman »

Very strange indeed. I can only guess that it's because of some overflow in the internal calculations, like the inverse of the tunnel bug...

In that case, it's just that the coal mine is too far away from the power station, or the ships are taking too long to get there.
Diktaotr007
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Post by Diktaotr007 »

Yeah. Perhaps.
But what is very strange is, that the ships earned a lot of money in the beginning, and that was with the older and slower ship-model...

I have 2 coal-ship routes wich both costs me money like this..
They are pretty long routes, but they both produced a lot of income the first several years running...

Wonder what suddently happended...

I just can't see how, it can cost me money to deliver. Can the cargo-payment rates go negative? According to the graph in the game they doesn't...
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Post by Patchman »

It's a bug in the game. I don't care enough to figure out how exactly it happens though...
Diktaotr007
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Post by Diktaotr007 »

Yeah. Well.
Thanks anyway...


Perhaps I should be looking for a newer version of this brilliant game, then. :wink:
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Post by Prof. Frink »

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cycn
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Post by cycn »

At a certain point you run out of the deleverytime in the graph. This happens to older (outdated) models. You have to upgrade your ships or break up the route altogether.
When you have a loaded train and let it run for enough time and then let it unload (after several years) the same happens.
A logical explanation might be you have to pay a fine because you broke the contract by delivering that late.
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Post by PikkaBird »

Hi cync,

Welcome to the forums and to two years ago. :)
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Post by cycn »

I still play(ed) this version, because we cannot seem to get the patched TTD working with trains in the random games.
I might find a sollution to that problem around here...
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Hyronymus
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Post by Hyronymus »

cync, can you please try not do dig up topics that are from the Stone Age? This topic saw it's last post in May 2004. In addition your reply was factual but not extremely useful.
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Post by cycn »

Sorry...

I overlooked the date. I had experienced the same thing myself in TTO, so I reacted. I switched to oTTD by now, so I won't return here and I won't be tempted to repeat my mistake.
These kind of topics might be closed, I suppose?
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