Well, I understand hexadecimal, it's quite simple really, after 9, you go to A, then B, and so on to F, then you go to 10. But that's perhaps not quite what you meant.Gurluas2000 wrote:Is anyone with experiences in HEX willing to attempt this?
There's a TTD file format reference on Josef's site somewhere - while your game is TTO, that ought to help you poke around at least. I do have code for reading TTO games, but can't remember the precise details off the top of my head. OpenTTD supports reading TTO games though, so you may want to look at its source code for reference.
If you get anywhere, do let us know. It should theoretically be fairly simple, why not give it a try?