Are there any NewGRFs for industrial workers?
Moderator: OpenTTD Developers
-
- Engineer
- Posts: 24
- Joined: 11 Aug 2021 16:29
Are there any NewGRFs for industrial workers?
Simutrans have industrial workers by default, but OpenTTD lacks this, and that's unrealistic. So is there any NewGRFs for industrial workers or industries with workers?
P.S. Vanilla steel mills will accept passengers, but not produce passengers. But what happened to all the other industries that don't have workers?
P.S. Vanilla steel mills will accept passengers, but not produce passengers. But what happened to all the other industries that don't have workers?
Re: Are there any NewGRFs for industrial workers?
I am able to reproduce this in jgrpp 0.42.2. I am pretty sure it is a bug, not intended behavior.kcl504sandboxgamer wrote: ↑13 Aug 2021 16:16 Vanilla steel mills will accept passengers, but not produce passengers.
Re: Are there any NewGRFs for industrial workers?
https://wiki.openttd.org/en/Manual/Base ... eel%20Mill
There is nothing about PAX production, I also think, that on thee old wiki there was statement, that it is intented in this way (it was maybe in TT(D) like that)...
Take a look at this ancient thread too: viewtopic.php?t=40611
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Re: Are there any NewGRFs for industrial workers?
Well, I guess it is just a quirk that we'll have to live with.
Re: Are there any NewGRFs for industrial workers?
In the Wasteland set, all types of mines accept Wastelanders as an optional boost cargo. If you collect Wastelanders from a town without supplying food and water, the town will shrink and will eventually stop producing them.
In the Industries of the Caribbean set, every industry requires workers to function. Also, the economy is quire different from the standard one: primary cargo types have negative payment rates, and you can earn money only by exporting goods.
In the Industries of the Caribbean set, every industry requires workers to function. Also, the economy is quire different from the standard one: primary cargo types have negative payment rates, and you can earn money only by exporting goods.
Re: Are there any NewGRFs for industrial workers?
Now I'm worried about what's REALLY in the steel?MLG wrote: ↑13 Aug 2021 18:45https://wiki.openttd.org/en/Manual/Base ... eel%20Mill
There is nothing about PAX production, I also think, that on thee old wiki there was statement, that it is intented in this way (it was maybe in TT(D) like that)...
Take a look at this ancient thread too: viewtopic.php?t=40611
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Are there any NewGRFs for industrial workers?
I use FIRS Industry and there's no possibility for that. BUT ... you can do this by detour. For few my big industrial zones I use PLAZA AS INDUSTRY. It accepts and produces passengers. If you don't want to see plaza, you can hide it behind big factories or with overlapping eyecandy objects, as you can see bellow.kcl504sandboxgamer wrote: ↑13 Aug 2021 16:16 Simutrans have industrial workers by default, but OpenTTD lacks this, and that's unrealistic. So is there any NewGRFs for industrial workers or industries with workers?
- Attachments
-
- FR_PLAZAIND.gif (8.14 MiB) Viewed 1903 times
Re: Are there any NewGRFs for industrial workers?
Ive found so far 5 industries that accept passengers.
Steel Mills,Vehicle Factories,Furniture Factories,Power Plants and Printing Works.
Theres 2 industries that accept passengers for the wrong reasons ,The Soylent Green factory that makes goods , and the Soylent Black factory makes oil, both are brilliant ideas.
It seems a reasonable idea that supplying workers to Industries would make them produce more, although some care would have to be taken to make sure the economy wasnt affected.
If there was a class of people called workers, much as there are tourists, and workers were harder to find then providing workers to industries would be similar to providing vehicles to industries.
Steel Mills,Vehicle Factories,Furniture Factories,Power Plants and Printing Works.
Theres 2 industries that accept passengers for the wrong reasons ,The Soylent Green factory that makes goods , and the Soylent Black factory makes oil, both are brilliant ideas.
It seems a reasonable idea that supplying workers to Industries would make them produce more, although some care would have to be taken to make sure the economy wasnt affected.
If there was a class of people called workers, much as there are tourists, and workers were harder to find then providing workers to industries would be similar to providing vehicles to industries.
-
- Tycoon
- Posts: 1203
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Are there any NewGRFs for industrial workers?
Manpower industry and Improved town industry they also accept passengers. I think it can also be set in SPI using parameters.
Re: Are there any NewGRFs for industrial workers?
SPI can use manpower for primary industries, but only regular PASS cargo, no special worker cargo.
Also YETI uses some kind of special weird workers for it's industries.
Also YETI uses some kind of special weird workers for it's industries.
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Are there any NewGRFs for industrial workers?
There should be no problems for any industry set including "workers". Especially not today when the game allows more than the original 2/3 output/input cargoes.
I had included such scheme already in 2007 in my ECS implementation.
regards
Michael
I had included such scheme already in 2007 in my ECS implementation.
regards
Michael
Last edited by kamnet on 17 Aug 2021 05:07, edited 1 time in total.
Reason: Fixed link to right location.
Reason: Fixed link to right location.
Who is online
Users browsing this forum: No registered users and 5 guests