Diagonal junctions?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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jez
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Diagonal junctions?

Post by jez »

Looking at the OpenTTD wiki, all the junction designs are made for the tracks to come out pointing NE/SE/SW/NW. I'm wondering if there is a set of junction designs that are "diagonal" to this, designed to come out N/E/S/W? I suspect it'd be harder to design these as the game only lets you build tunnels in the former directions, but it might still be useful to have the "diagonal" ones.
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odisseus
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Re: Diagonal junctions?

Post by odisseus »

In some cases, joining diagonal tracks is actually easier. For example, here's a 3-way junction for you:
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jez
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Re: Diagonal junctions?

Post by jez »

Any examples of 4-way?
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mak
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Re: Diagonal junctions?

Post by mak »

Personally I do not like so many bridges and tunnels, each to their own :) I use path and one way path signals
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Eddi
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Re: Diagonal junctions?

Post by Eddi »

most people i know that are into this kind of "junction pr0n", are of the opinion that you should rather build two 3-way junctions instead of one 4-way. although that puts additional capacity stress on the connecting line between the two junctions.
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Re: Diagonal junctions?

Post by odisseus »

A 4-way diagonal junction is possible too.
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