An Infuriating Experience

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Baldy's Boss
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An Infuriating Experience

Post by Baldy's Boss »

I've taken the Tuhaven & Badburg game (start year 1880) into the 1950s...in the latter part of 1951 I was looking for unserved industries and saw one of the more productive unserved iron mines.At a seemingly appropriate distance was a steel mill,but it had announced imminent closure.
I looked further afield and saw another steel mill up past it that was near a city I already offered passenger service and which had given me an Outstanding reputation.
The iron ore mine was near a factory,and I figured I could put a station between them that served both...send ore trains up to the steel mill,bring steel back to the factory,and send goods up to the city.
In August 1951 I built the 3x7 station for ore and goods loading and steel delivery.I set about all the bridge and tunnel building and landscaping necessary and as the route went through a rarther productive farm set up junctions so that grain and livestock could also be delivered to the factory to provide more goods traffic.In October 1951 I built the 2x7 ore delivery/steel loading station by the steel mill and the 1x7 goods delivery station (right in front of a bank,but I didn't have a partner station for Valuables anywhere).

Then I set to ordering trains...wound up getting some rather high-powered engines to keep speed up on the line,two Challengers,a Big Boy,a Northern.

And it was in April 1952 that the first ore delivery train pulled in to its destination alongside the steel train...and I noticed the steel mill wasn't there any more!...it had closed in January as the train to the station I'd built next to it months before was finishing loading at the mine!...don't these customers get the idea that someone is investing heavily in serving them and decide against closure?(I'd missed the announcement as I was too busy doing what would make it unnecessary).

Having established that there were some difficulties reusing the exact site,I went back to my last deliberate save in February and funded a new steel mill (on a site I had to landscape right near the station) in time to take the delivery.But this cost a LOT.

Do industries you funded feel any more beholden to you than ones you didn't?
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odisseus
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Re: An Infuriating Experience

Post by odisseus »

This is just another aspect of the game. Industries that aren't serviced eventually close down; if you don't pay attention, you may find out that you have spent lots of time and money onto a railway into nowhere.

However, the industry won't close if you provide any kind of service. For example, you can keep a steel mill alive by building a truck route between it and a nearby ore mine. The route probably won't bring you a lot of income, but it will ensure that the steel mill is still there when your ore trains start arriving.
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jfs
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Re: An Infuriating Experience

Post by jfs »

Industries don't remember who funded them, or even whether they were funded by a player of created automatically.
However, secondary industries also live for a minimum of 5 years, but after that they have a risk of closing if they don't receive service.
Baldy's Boss
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Re: An Infuriating Experience

Post by Baldy's Boss »

By way of comparison,that steel mill being funded in 1952 cost about what I paid in 1965 (with inflation on) to electrify my entire rail system (I opted to do it all at once,though the Big Boys' dropping reliability on the route mentioned in this thread was what provoked it).
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Taschi
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Re: An Infuriating Experience

Post by Taschi »

Industries are such a massive money making machine that the game would be pointless if you could just spam them wherever you want.
For the safety of our railways: Fire Sir Topham Hatt now!
jgf
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Re: An Infuriating Experience

Post by jgf »

It is highly irritating when an industry announces imminent closure after you've build a terminal, sometimes even after you've starting transporting goods. I would prefer the closure be canceled if you transport goods to/from that industry before the closure date.
Baldy's Boss
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Re: An Infuriating Experience

Post by Baldy's Boss »

jgf wrote: 30 Apr 2021 17:18 It is highly irritating when an industry announces imminent closure after you've build a terminal, sometimes even after you've starting transporting goods. I would prefer the closure be canceled if you transport goods to/from that industry before the closure date.
In this case the new station had been built next to the steel mill,and a train with orders to that station was loading.Management of the industry should be aware that stuff is coming!
Eddi
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Re: An Infuriating Experience

Post by Eddi »

how would they be aware of that? did you send them a message?
You might not exactly be interested in Ferion, but if you are, have fun :)
Baldy's Boss
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Re: An Infuriating Experience

Post by Baldy's Boss »

Eddi wrote: 01 May 2021 16:47 how would they be aware of that? did you send them a message?
With all the construction right next to their steel mill of a station dedicated to delivering it supplies and taking its product,you'd think they would be in touch.

I know,you probably delight in delivering coal from halfway across the continent to powerplants that don't tell you that if you don't just bore a tunnel through the adjacent mountain to the mine just on the other side,they'll find another supplier.But I believe in communication.
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