Moderator: OpenTTD Developers
I play with some friends at openttd. We would like to improve the difficulty. We play with this gfx :
- BaseCosts Mod 5.0 (x2 in all stats)
- Road Hig 1.4.1
- FIRS Industry Replacement
Start money : 200.000 and no credit
The start is difficult, but after 5 years, one of us win the game because he snowball.
How we can improve difficulty again ?
If you want a challenge, I recommend looking into gamescripts which give you an actual goal to build towards.
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
vehicle maintence reduced (never off)
infraestructure costs on
max bridge/tunnel to 20 tiles (or even less)
x5 weight multiplier for train
5% slope for train
plane 1/1 speed
cargodist for everything (I use symetric for pax/mail and equal distribution for the rest) - JGR Patch Pack
Effect on distance around 175-200%
Ammount of returning cargo for symetric 90%
Saturation for short paths 80% is fine, less will take more time for cargo to reach destination it will go on many stops/routes, equal to less profit, higher saturation, the cargo will go on shortest route, so more profit, but you need to handle the cargo flow better.
Some grf I'm using for altered costs:
Basecosts mod (if you want to alter something more, currently it's default as i'm using below grf)
alternative basecosts grf (makes any land cost, bridge, tunnel very high, i'd say it's more realistic too, this forces you to think where to pass your train)
Opengfx Airports put maintence to 1/4 or 1/2 (it's too high if not)
Squid Ate Fish - use improved costs for infraestructure (use this to lower costs of canals to around trains tracks costs)
Vehicle grf your choice try these found to be very nice and need to use eletric/non eletric to get good profits:
Nutracks + Iron Horse
This combo made a mess with me, I've upgraded all my trains to electric and found that maintence was too high, went from 500M to 10M then moved back to non electric, all fine after (mostly cargo game).
There are many combos for tracks+trains, test yourself, the new Ufby UReRMM is very nice
A little different is xurss set, it adds a very nice set of tracks (very high price) and nice set of trains, no need for track grf, I'm using that right now, I like Polish PKP too and many other trains sets that are very realistic or non standard.
Vehicles I like Polish road set too, it's very nice for 1950+ games, I use it with road hog and some trams grf
And use a gamescript that change city growth, I'm currently using New Word Disorder (nice different approach), but like to use Think globally, act locally too (more friendly as it gives all the details on the game story book and goals), there are more on that style of GS.