NewGRF name next vehicle name

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
FedeX699
Engineer
Engineer
Posts: 4
Joined: 02 Dec 2019 12:36

NewGRF name next vehicle name

Post by FedeX699 »

Hello! Is there any way to see the NewGRF name next the vechile name on the vehicle list? I'm using a custom Europe map with NewGRFs from UK, CZ, FR and CH and it's a bit complicated pick the correct vehicle from the list.

Thank you!
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: NewGRF name next vehicle name

Post by planetmaker »

Such facility does not exist currently. You can often guestimate from the engine names, the way descriptions are written, the information provided and the art style which set they belong to.
User avatar
kamnet
Moderator
Moderator
Posts: 8582
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: NewGRF name next vehicle name

Post by kamnet »

planetmaker wrote: 02 Dec 2019 14:03 Such facility does not exist currently. You can often guestimate from the engine names, the way descriptions are written, the information provided and the art style which set they belong to.
It would be nice if the query tools could reveal this by clicking on vehicles, either running in the game or in the purchase menu.
User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3427
Joined: 24 Apr 2007 09:37
Skype: Discord: Emperor Jake #4106
Location: Not Actually Japan
Contact:

Re: NewGRF name next vehicle name

Post by Emperor Jake »

Using the sprite aligner will tell you which file a sprite is from, it's a bit complicated but it works. Can't remember if that tool is enabled by default though, you may have to enable developer tools
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: NewGRF name next vehicle name

Post by planetmaker »

Emperor Jake wrote: 03 Dec 2019 01:20 Using the sprite aligner will tell you which file a sprite is from, it's a bit complicated but it works. Can't remember if that tool is enabled by default though, you may have to enable developer tools
It's only available when you enable the newgrf_developer_tools.

That said, I can definitely see reason in this info being available client-side in the purchase list - for exactly the reasons the OP mentioned
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: NewGRF name next vehicle name

Post by andythenorth »

There's a PR for it on Github (from Stormcone) https://github.com/OpenTTD/OpenTTD/pull/7852

Doesn't interest me, for reasons that may be obvious, I know who made the grf for a vehicle :shock:

Seems like a relatively harmless feature though, and might be a valid case for a setting (which is rare) :)

It's just a toggle on/off for a UI string, can't see much going wrong except that it doubles the required testing for vehicle UI changes in future.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 26 guests