Hello! Is there any way to see the NewGRF name next the vechile name on the vehicle list? I'm using a custom Europe map with NewGRFs from UK, CZ, FR and CH and it's a bit complicated pick the correct vehicle from the list.
Thank you!
NewGRF name next vehicle name
Moderator: OpenTTD Developers
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NewGRF name next vehicle name
Such facility does not exist currently. You can often guestimate from the engine names, the way descriptions are written, the information provided and the art style which set they belong to.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: NewGRF name next vehicle name
It would be nice if the query tools could reveal this by clicking on vehicles, either running in the game or in the purchase menu.planetmaker wrote: ↑02 Dec 2019 14:03 Such facility does not exist currently. You can often guestimate from the engine names, the way descriptions are written, the information provided and the art style which set they belong to.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Emperor Jake
- Tycoon
- Posts: 3427
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
- Contact:
Re: NewGRF name next vehicle name
Using the sprite aligner will tell you which file a sprite is from, it's a bit complicated but it works. Can't remember if that tool is enabled by default though, you may have to enable developer tools
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: NewGRF name next vehicle name
It's only available when you enable the newgrf_developer_tools.Emperor Jake wrote: ↑03 Dec 2019 01:20 Using the sprite aligner will tell you which file a sprite is from, it's a bit complicated but it works. Can't remember if that tool is enabled by default though, you may have to enable developer tools
That said, I can definitely see reason in this info being available client-side in the purchase list - for exactly the reasons the OP mentioned
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: NewGRF name next vehicle name
There's a PR for it on Github (from Stormcone) https://github.com/OpenTTD/OpenTTD/pull/7852
Doesn't interest me, for reasons that may be obvious, I know who made the grf for a vehicle
Seems like a relatively harmless feature though, and might be a valid case for a setting (which is rare)
It's just a toggle on/off for a UI string, can't see much going wrong except that it doubles the required testing for vehicle UI changes in future.
Doesn't interest me, for reasons that may be obvious, I know who made the grf for a vehicle
Seems like a relatively harmless feature though, and might be a valid case for a setting (which is rare)
It's just a toggle on/off for a UI string, can't see much going wrong except that it doubles the required testing for vehicle UI changes in future.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Who is online
Users browsing this forum: No registered users and 39 guests