All the changes you've made are at least good and some are epic. You do a great job for which I thank you.
All changes... but one, which is unfortunately very bad and definitely shouldn't appear.
As for the errors, I've noticed only one at this moment:
-This is about sharp turns of ships (# 7289, # 7372) - ships do not want to turn back on single water fields, if they can do it further on a wider passage. The problem is that they want to keep going even when the wider fragment is more than 2,000 fields away. The border point is probably around 2500.
I would have some minor comments to:
- (# 7445) The way in which the range of the city is shown - the pulsating graphics are not very pleasing to the eye. It is better to have a constant or with a small amplitude of shades. I am not sure whether it would be better if the coverage of the city and local authorities were not displayed simultaneously.
- (# 6811) Icons for the reconstruction of roads and tram tracks - the style of the icons is different than that of the reconstruction of railway tracks; also the very icon of the construction of tram tracks is somewhat misleading and looks more like the construction of a narrow gauge railway.
- Icons of rebuilding v1.0.png (5.88 KiB) Viewed 10989 times
- (# 7780) Share purchase dates - In general, shares currently do not add anything to the game, so adding this option is just like moving the air a little more to the left. As long as the sale of the shares by the issuer will not bring him profit, as well as their possession, the share element will be an ordinary blown egg in this game.
There is only one important objection, but it is serious:
- (# 7302) Plane crashes no matter what setting you choose - I don't feel comfortable writing it, but I just have to say it, otherwise it will be the worst change I've ever seen.
Point by point. This change:
1. Imposes players one and only the "right" style of play - There was a choice, and now there is none. You can choose: Disasters / More disasters / Only disasters. If disasters are turned off on some server and therefore seems to someone that game have a disturbed balance, then if something could be changed, then definitely the settings of this server, but not the game code! This change is like some nightmare. Don't you see that in this way, without giving a choice, you impose your point of view on
all players, on
all servers, and even in
any offline games?
2. Does not include the existence of many addons such as:
-av8, WAS and similar - In these sets there are large transport aircraft, which are adapted to operate at airports with ground surface and short runways. Such aircraft include, for example, one of the largest aircraft in general Antonov AN-124.
- Antonov An-124.png (53.33 KiB) Viewed 10989 times
To realize how
big is this plane, look at this scene:
Antonov An-124 swallowing an Airbus A380 and some bridge span... at once
-OpenGFX + Airports - In this set, the smallest airports may have concrete surfaces. In fact, there are many "small" airports with low capacity were even the largest aircraft can land! The first example that probably most know is the Dunsfold airport, where the Top Gear program is shot, were also occasionally lands, among others Boeing 747 Jumbo Jet. Why should a player build a huge airport when he uses it rarely or very rarely? Big airport in the desert, because every two months a large plane arrives with supplies for the mine? Complete nonsense! The balance of airport maintenance costs is already very bad. With this change it will be even worse and no cost modification will help.
- Small concrete airport.PNG (151.06 KiB) Viewed 10989 times
-Base Cost Mod and similar - If the author's intention was to improve the game balance, I remind you of these additions. By choosing the right parameters, you can significantly equalize the competitiveness of various transport industries, without introducing any breakneck changes to the base of the game.
3. Does not take into account the settings currently available in the game that can significantly impede the construction of larger airports by changing the noise tolerance level in the city. Such settings are, among others on the map server of Poland. On the one hand, they were designed to prevent players from spamming map by airports. On the other hand, there are only a few larger airports in Poland, so allowing them to be built anywhere it would spoil the picture of the game.
4. It destroys the balance of existing scenarios, whose settings without this change hindered the use of aircraft sufficiently.
5. It is not a step towards expanding the game (see point 1)
or towards realism (see point 2) - it is a pointless ill-considered limitation
6. Breaks not one basic rules for developing this game
7. I fully support the need for change, but not such. A more appropriate step towards realism / balance improvement could be:
- adding an extension of the specification for NewGRF so that they can specify which aircraft at which airports they can land
-when this addon does not specify it, the game could do so based on known aircraft parameters
- adding the possibility of creating more diverse airports, where the length and type of runway would be a key parameter for allowing the aircraft to land.
8. Considering what I really think about this change, I write extremely gently