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I'll try to gather here all my newbie questions that may get answered with a couple of words, and stop flooding the forum with threads. For the record, I try to find my answers before I come here, but sometimes they're too specific... or I can't even use Google properly. Anyway:
-Do freighter trains serving stations inside a city annoy the local authorities?
-15 years into a game I try to replace old road vehicles but the replace window doesn't show me vehicles at all, or only show me a couple of them. Why? At the beginning of the game there was a road vehicle for X cargo; that particular model might be outdated but there should be a newer model. I'm using Heavy Equipment Road Vehicles but it happened to me in another game, iirc. And in any case the vehicle I'm trying to replace is vanilla I think.
Edit: nevermind the second question, I hadn't notice the difference the game does between replace (with a newer model) and renew (with the same model).
Second question: vehicles bought from new are by default only available for some amount of time before they "expire" and it cannot be purchased. These vehicles can still be renewed (as you have found).
What determines whether a town accepts food or not? I have several towns in a sub-artic map, with good train connections and high rated stations, but they need food in order to grow. The problem is they won't accept it, even if I try to build a new station and I hover over everywhere, the popup never shows food acceptance. Also, I'm providing livestock and wheat to nearby food processing plants.
I'm playing with the Japan set, in case that helps.
Whenever something happens with a NewGRF, always check the readme/guide first. I searched Japan Set Guide, and I found this:
It doesn't seem to be any issues when you check the grf settings ingame. I just checked the pdf out and I don't find anything related.
Also, I read somewhere in the mod guidelines about sub-artic maps, so that's not the problem either.
Reason: Fixed post to show link to included image
Days in transit only counts when the cargo is loaded on a vehicle, so cargo waiting at a station does not age.
The value maxes out at 255 days in transit.
The rate the value increases at is defined by the vehicle/car it's loaded into. Most vehicles probably just has the cargo age period defined as 74 ticks (one day), but a vehicle can define the age period shorter or longer to make transport using that vehicle pay less or more. (E.g. a luxury passenger car may increase days in transit at a slower rate, resulting in larger payments.)
One takeaway from this is definitely that having vehicles sit at stations waiting for full load will pay less than if the vehicle is able to pick up all the cargo at once, even transporting the same amount of cargo over the same period of time.
I said I was getting the same or even higher station ratings using fewer, larger trains, but to be honest I didn't even check the income (in vanilla with default settings money is not a problem, so a few years into a game it stops being even a factor to consider when I make any decision).
In any case, according to your research is not enough to buy huge trains and just let them sit at stations; if you want to maximize income you need to find the sweet spot between too many days in transit/too many days in the station/trains loading too unfrequently... If I'm getting this right.
A train pulls into the near end of a station 1 tile longer than the train and picks up cargo. If loaded to 100% it leaves to it's destination. If not, it goes to the far end of the platform, unloads all cargo and loops back around to load again. Is the cargo's decay timer reset if it's dropped back at it's original station? Is this a way of waiting for a full load without the time penalties of waiting at the station to load?
To really get no lakes at all, you can use a heightmap. There are a couple of flat ones on Bananas.
Another way would be to generate a map with few lakes, save it, then fill the lakes in with the Scenario Editor.
It's not that I don't want lakes AT ALL, but temperate maps seem to generate always with like 30 or 40 lakes, I find it both ugly af and obviously harder to play, which I wouldn't mind with a nice looking map, for example a mountainous sub-artic one. I'd also like to play tropical maps more as desert maps, but again they always have several oasis...
Anyway, I guess I'll deal with it. Thanks for your help.
Here's an example with the sea level set to maximum. If you opt for something less than that, you'll get smaller lakes but there will be more of them.
- Tarnton Transport, 1896-04-01.png
- (789.09 KiB) Not downloaded yet
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