different play styles require different junctions. like a more realism-oriented playstyle vs. a pure efficiency playstyle
like, i rarely build junctions that are not next to a station
I mostly try to build realistically - so only flying junctions, never some really nifty loops. I used to do loops (cloverleaf, half cloverleaf, trumpets) when I played vanilla - it looks game-ish anyway - but since I used various NewGRF that brings a bit of realism into the game, I've mostly used directional flat junctions, only grade-separating when needed. I've also minimized terraforming since, but maintaining gentle slopes.
If possible, do you have any screenshots of these types of junctions, or can link me to what it is called in the OpenTTD wiki of junctions
I might make two videos, to demonstrate 'realistic' style vs 'openTTD practicality'. Given I am trying to aim this at people who are probably still using point-to-point networks, or are just looking at OpenTTD trains and going "what?", I'll probably stick with more simple ones for first video.
Info sourcing for video - bridges obviously have speed limits, varying too. Do tunnels have any speed limits, or is it just whatever the max of the train is A-OK? Just to add to junction explaiinng for bridges and tunnels.