Moderator: OpenTTD Developers
This certainly brings back memories of the fantastic team we had at microprose and the fun times we had during the making testing and finally getting the games published.
Good to see a new generation taking this to greater heights.
You anywhere near Chipping Sodbury then? Was the QA done there?
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
As someone whose teenage Transport Tycoon obsession led to a number of interests and careers, thank you for your work and your inspiration. I hope, if you've played OpenTTD, that you don't judge our efforts too harshly.
What was your role in development?dwitcombe wrote:Hi, I was working on the original transport tycoon back in 1994
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
IMDB suggest you were a Quality Assurance tester, I'd love to know of any tidbits of information you gathered from that, anything that was cut, or a hilarious glitch that came up during testing?
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