What are implicit route (rail) stops? Where do they come from?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
MarkShot
Engineer
Engineer
Posts: 118
Joined: 27 Mar 2019 11:30

What are implicit route (rail) stops? Where do they come from?

Post by MarkShot »

Thanks.
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1732
Joined: 30 Mar 2005 09:43

Re: What are implicit route (rail) stops? Where do they come from?

Post by peter1138 »

They are where a train has stopped at a station that is not in its defined order list.
He's like, some kind of OpenTTD developer.
mak
Traffic Manager
Traffic Manager
Posts: 205
Joined: 30 Sep 2015 13:16

Re: What are implicit route (rail) stops? Where do they come from?

Post by mak »

and just to add, it happens if the train is not told to 'go non stop'. in its orders :wink:
Wahazar
Tycoon
Tycoon
Posts: 1451
Joined: 18 Jan 2014 18:10

Re: What are implicit route (rail) stops? Where do they come from?

Post by Wahazar »

...and just to sum up to add, there is company settings "new orders are `non-stop` by default",
if you always want to have precise orders.

BTW, this setting should be default on, implicit stops are extremely annoying in case of cargo dist.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Bing [Bot] and 11 guests