Whats coming next with OpenTTD?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Audiopulse
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Whats coming next with OpenTTD?

Post by Audiopulse » 15 Mar 2019 18:49

Hey all,

Thank you to everyone who's been contributing to make OpenTTD happen. I had had lots of fun playing solo, online or with my sister!

Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?

cheers,

Matthias

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acs121
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Re: Whats coming next with OpenTTD?

Post by acs121 » 15 Mar 2019 19:24

A version 1.9.0 is in development and will include more fun features, such as group colors, different ship movement on locks, etc.
If you want more features, try JGR's Patchpack (available on the forums) or Spring 2013 (available here) patchpack which contains more interesting features, although a few of the features from JGR also are in Spring 2013.

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Re: Whats coming next with OpenTTD?

Post by kamnet » 15 Mar 2019 21:32

Audiopulse wrote:Hey all,

Thank you to everyone who's been contributing to make OpenTTD happen. I had had lots of fun playing solo, online or with my sister!

Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?

cheers,

Matthias
As mentioned, 1.9.0 is set to be released in the next few weeks. You may want to go through the changelog to see what exactly has changed. The developers have also started publishing a new blog letting users know what features are being planned and coming up.

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Re: Whats coming next with OpenTTD?

Post by Audiopulse » 17 Mar 2019 15:14

That blog sounds great - where can I find it?

Also thanks for pointing me at those patches. I had avoided patches in general so far ... thats just the way I go with most games: Mostly Vanilla with few, handpicked Mods/GRFs.
I will look into JGRs Patchpack and Spring 2013, though ;-)

Looking forward to 1.9!

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Re: Whats coming next with OpenTTD?

Post by Zuu » 17 Mar 2019 16:05

The blog post is on the website
Audiopulse wrote:Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?
You can make things happen. You can fork OpenTTD on github and contribute to it.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)

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Re: Whats coming next with OpenTTD?

Post by Audiopulse » 17 Mar 2019 16:17

Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.

I am good with graphics ans might contribute with that some time, though.

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Re: Whats coming next with OpenTTD?

Post by planetmaker » 18 Mar 2019 11:13

Audiopulse wrote:Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.

I am good with graphics ans might contribute with that some time, though.
Neither of us was born with any of this knowledge ;)
If you're good with creating graphics: by all means, please do so. Start drawing sprites - then half the task or more for whatever set is already done.

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Re: Whats coming next with OpenTTD?

Post by Chrill » 18 Mar 2019 12:03

Audiopulse wrote:Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.

I am good with graphics ans might contribute with that some time, though.
That's perfectly ok though. We contribute in any way we can. I cannot code, I cannot draw, so my contribution is to ban all the fools who upset me on this forum. :mrgreen:

In all seriousness, as long as we keep a friendly attitude to the developers who spend their free time voluntarily developing a free game, and give constructive and helpful feedback where requested, all is good.

If you feel like having a try at drawing, go create a topic and have a try at some trains or buildings or stations or whathaveyou. It is always very welcome.
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Re: Whats coming next with OpenTTD?

Post by Audiopulse » 18 Mar 2019 12:55

I am superb at Banhammering. Care to have me as an evil Minion? :D

Ah well - I would love to try one or two ideas with Zephyrs Mars-GFX ... I cant find all GRFs on Bananas, though, to test the set first. I got only Landscapes.

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Re: Whats coming next with OpenTTD?

Post by planetmaker » 18 Mar 2019 13:02

Audiopulse wrote:I am superb at Banhammering. Care to have me as an evil Minion? :D

Ah well - I would love to try one or two ideas with Zephyrs Mars-GFX ... I cant find all GRFs on Bananas, though, to test the set first. I got only Landscapes.
There only exist some early development versions on the DevZone binary server: http://bundles.openttdcoop.org/ - the set is far from finished in any sense.
All sources (that is code and graphics) are - as far as I know - available at https://kallithea.openttdcoop.org/.

In either case, search for 'mars' or 'opengfx-mars' and you get a couple of repositories for the different NewGRF, including one which contains most (all?) graphics for the sets.

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Re: Whats coming next with OpenTTD?

Post by Audiopulse » 18 Mar 2019 16:39

Yes - its unfinished - but is said to be playable. Zephyrs mentioned he'd need bugreports above all, so one way to contribute would be simply using whats there so far.

I would go with the second link and try them tonight. Can you help me with what "ogfx_mars_ext" and "ogfx_mars_ext_rv" are? I would gess them to be earlier versions of the set?
Same with "opengfx-mars" - the Summary reads as if this was only some type of container that would include the following GRFs.

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Re: Whats coming next with OpenTTD?

Post by Redirect Left » 18 Mar 2019 18:09

I have done it before, so I assume it is still possible. There are many GRFs no this forum, some of them have licences where it can be implied they allow you to decompile the GRF back into NML (i believe it is NML), which allows you to look at how they're made, incase you're unsure how to put together a GRF.
GRFs can be anything from a single train reskin, to many dozens of new trains with their own unique stats, so don't be put off thinking you need to do some huge set to start with.

Unless its been altered, i don't think decompiled GRFs include any comments that were in the original, probably as the entire point of commented 'code' is to not be included in the compile.
I believe I decompiled a few GRFs when i was unhappy with their own settings for super slow (in some cases) vehicle loading. I can't think of any other way i would have achieved it, so i can only assume i somehow decompiled and recompiled it. Although this was many many years ago, it may have changed.
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Re: Whats coming next with OpenTTD?

Post by CharlyHRO » 18 Mar 2019 18:59

acs121 wrote:A version 1.9.0 is in development and will ...
... be released on April 1st 2019? Well, just a wild guess.
moe moe pipebomb

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Re: Whats coming next with OpenTTD?

Post by Audiopulse » 18 Mar 2019 19:25

Redirect Left wrote:*snip*
Ill leave this here as reference: http://pikka.users.tt-forums.net/wiki/i ... GRF_coding

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