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So, what I am looking for in a tycoon style game is some competition and challenge.
I enjoy RT1(D)/RT2/RT3/Tropico(1)/Tropico(4).
I understand that I can plug in some AIs to run OTTD. In fact, I have read a few papers written by computer science students doing AI thesis on the various popular AIs. (I am a retired Systems Designer, Software Engineer, and CTO.)
My question is can you get a good competitive game going with the AI modules loaded (ala the railroad tycoon series) or are they mainly for decoration and you are primarily playing sandbox?
Now the challenge is to plan to buy expensive vehicles and infrastructure which would earn money enough to: pay 4% loan interest, and collect enough money to buy new vehicles (there is also 'pay for broken engine repair' patch thus using old or not well managed vehicles increase overall maintenance cost).
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.
You are running a server? Are you hosting multiplayer or are there some features gained by a server which are not available in single player mode?
Of course multiplayer. You asked about competition and challengeMarkShot wrote: You are running a server? Are you hosting multiplayer or are there some features gained by a server which are not available in single player mode?
Many AIs can stomp a mudhole in your backside.MarkShot wrote:My question is can you get a good competitive game going with the AI modules loaded (ala the railroad tycoon series) or are they mainly for decoration and you are primarily playing sandbox?
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
I recently started a game on a 64x4096 size map, making long main lines which are going to be a challenge to keep running smoothly. I chose that size because I wanted the long distance but didn't want the huge save files of my one 2048x2048 game, nor the pause for auto-save. 64x4096 = 512x512 in size, but there's so much more distance. There's also the challenge of not having much width to go around things. There's one tiny thing wrong with it: windows open in the top left, and my line goes top left to bottom right. 4096x64 would solve that.
Edit: I say "complex, busy", but I don't mean as much as the #openttdcoop players. I can't get my head around all their tricks.
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