THE OPENTTD 1.9.0 TITLE SCREEN COMPETITION
I am honored this year to organize the OpenTTD 1.9.0 title screen competition. The rules haven't significantly changed from past competitions, but due to the new features and changes
to this year's release, you may want to download and play the current 1.9.0 betas to take advantage of them.
Deadline for submissions will be FRIDAY, MARCH 8 2019 23:59:00 UTC
. Voting will take place for a one-week period between SUNDAY, MARCH 10 AND SUNDAY, MARCH 17[
. If there is not a single clear winner then we will have a one-week run-off vote between the top vote-earners.
All entries will be posted to this topic, entrants should submit a savegame and a screenshot (800x600 max if you wish it to be displayed in the forum). You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry, or PM me to have it removed. Upon the close of entries, a Wiki topic will be published with all games showing both OpenGFX and TTD base graphics in multiple screen resolutions. TITLE SCREEN COMPETITION GUIDELINES:
- Think of this as a first impression of the game. Nice looks and appealing to as many people as possible is more impressive than trying to build the biggest stations or most complex junctions.
- A map size of either 128*128 or 256*256 with a file size of ~150KiB is acceptable. Smaller sizes do not provide enough space on larger screens, but larger sizes are going to be wasted and not seen on smaller screens.
- Remember that the viewport for the title screen will start in the top-left corner, and expands down and to the right as screen sizes increase. Try placing your most interesting stuff near the top-left corner, but also think about expanding your title game to include larger screen sizes.
- Show as many different features as possible, and show how they should be use. For example, show the difference between block signals and path-based signals, standard road stations and drive-through stations, multiple rail types, etc. Don't forget ships and aircraft!
- It should look nice in both OpenGFX and original TTD graphics. Also consider using other base graphics sets and environments to test how your game appears.
- Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
- Do not use AIs, GameScripts or NewGRFs. These are automatically disabled.
- The game must be created in a clean, master branch version of OpenTTD or it's official binaries. The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Good luck to everybody submitting entries, and remember to have fun! We thank you for your continued support and contributions!