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 Post subject: Heightmap/Scenario
PostPosted: Mon Oct 22, 2018 8:04 pm 
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Engineer
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Joined: Fri Jan 19, 2018 12:59 pm
Posts: 10
Hey guys and recommendatios for a large heightmap/scenario 2k-4k size. I use YETI+NUTS so something compatiable with that. Thank you so much! I tried using Europe 4k (an old one) and the scenario wont load for me. So when i load that heightmap it produces so many towns (even though mine is set to very low) and its annoying, so trying to stick away from heightmap and maybe using scenario for real cities but dont know which one is good to use. Thanks in advance


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 Post subject: Re: Heightmap/Scenario
PostPosted: Mon Oct 22, 2018 11:56 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7281
you can enter a custom number of towns, if "very low" is still too much for you, or you can load the heightmap into scenario editor and place towns yourself, manually or by pressing "random town" a bunch of times.

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 Post subject: Re: Heightmap/Scenario
PostPosted: Tue Oct 23, 2018 3:30 am 
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Moderator
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6463
Location: Eastern KY
Exactly which scenario are you trying to load?

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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 Post subject: Re: Heightmap/Scenario
PostPosted: Tue Oct 23, 2018 11:51 am 
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Transport Coordinator
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Joined: Fri Jun 15, 2007 9:27 am
Posts: 382
Skype: madchimiste
Location: Berlin, Deutschland
Lucardes wrote:
...when i load that heightmap it produces so many towns (even though mine is set to very low) and its annoying...

You can also set the exact number of towns on your map: set the "No. of towns" to "Custom...".

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 Post subject: Re: Heightmap/Scenario
PostPosted: Tue Oct 23, 2018 11:44 pm 
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Engineer
Engineer

Joined: Fri Jan 19, 2018 12:59 pm
Posts: 10
Solved. Thank you guys! missed the custom option


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 Post subject: Re: Heightmap/Scenario
PostPosted: Fri Dec 28, 2018 3:02 pm 
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Engineer
Engineer

Joined: Sat Aug 23, 2014 5:22 pm
Posts: 17
hi !

I 'm looking for someone to do a heighmap for me

Image
This is a North of France, I would like to make a scenario with it.

Thank you!


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 Post subject: Re: Heightmap/Scenario
PostPosted: Fri Dec 28, 2018 6:48 pm 
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Moderator
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6463
Location: Eastern KY
LarryGolade wrote:
I 'm looking for someone to do a heighmap for me


viewtopic.php?f=29&t=27052

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Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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