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OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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ANIKHTOS
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Re: loading unloading time

Post by ANIKHTOS »

fix a few more train with wrong wagons cargo
and that the problem with refit-able wagons you may buy them but forget to refit them
then you clone the trains and you have the trains in route with no wagon to use lol

fix the routes
and then i wil upgrade them to maglev and fix the remaining stations

but i think the network now runs much smoother and more fast than it was before


what you think?
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Alberth
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Re: loading unloading time

Post by Alberth »

Switching to a much faster train type and redesigning the network does make a cleaner network indeed.
This is also why I never just upgrade tracks to the next railtype. Rebuilding the network gives such a much better result.

The game could use a bit more trains, as some connections are saturated, but otherwise, yep, nice cleanup.
Looks good.
Being a retired OpenTTD developer does not mean I know what I am doing.
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ANIKHTOS
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Joined: 17 Jan 2013 05:13

Re: loading unloading time

Post by ANIKHTOS »

Alberth wrote:Switching to a much faster train type and redesigning the network does make a cleaner network indeed.
This is also why I never just upgrade tracks to the next railtype. Rebuilding the network gives such a much better result.

The game could use a bit more trains, as some connections are saturated, but otherwise, yep, nice cleanup.
Looks good.

well i always aim for a clean network
i never start putting lines

i always look and look and look

you can not imagine how much time i spent to start designing my first line

since in the end all the lines will be interconnected to make a huge network

the game you saw is a test game of concept
there i make a few lien to make money and practically spent all the time watching the test element how it behaves
re design it over and over again
and see if i can improve the design or not


i even changed the long line to short trains
had to solve some problems because of the tunnels but in the end the line run smooth with smaller trains lol

if you add the trains you want in the game
i will apply some more changes i done to the net to solve some slow issues i saw

well the reliability of the diesel trains you had was very low you needed to upgrade anyway

and if you see from the preview save to the actual finished re write
there was lot of afford to make the lines simple and fast
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ANIKHTOS
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Joined: 17 Jan 2013 05:13

Re: loading unloading time

Post by ANIKHTOS »

here a new game i started
the good think with the symmetrical station is you can build half now and half later

also if you upgrade you can upgrade half to the new rail track start upgrading your trains to the new type
and then replace the other half

and you can fo the upgrade while in the game running without pausing it :-)

i rewrote your network with the trains running
i had only 2 accidents with 4 trains destroyed
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