Hellows peeps!
I've been working in this game for quite a while and Im still far from covering all the land with tracks and stations but there is a small network already and I would like to know what you, the experts, think about it. Comments will be very welcome!
So that you know, I try to focus on speed in this game. It's far from good but I'm on my way. I use a funny version of a one-way in and out ro ro station that I devised based on some design I've seen around.
By the way, there is another thing I would love to hear some thoughts too:
At the west side of the map I devised a small circular circuit trying to create a set of tracks that would "prevent" the halt a broken train would cause. I know this possibly is the oldest subject ever but after a lot of searching in this forum I didnt found anything much conclusive, just some opinions, then I decided to ask exactly about that: opinions. The more, the better.
The save game is for the 1.8 vanilla version.
In case you're curious, Im from Rio de Janeiro, Brazil, hence the portuguese names. The company name is a joke meaning the fast kitty.
Thanks in advance.
Opinion about this network I made
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Opinion about this network I made
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Re: Opinion about this network I made
Hello!
Could you post a whole map screenshot? That would be easier to follow than loading the game
Could you post a whole map screenshot? That would be easier to follow than loading the game
Re: Opinion about this network I made
@CMircea: You can't see how well the trains flow from a screen shot
A trivial improvement would be to add double depots at a line, like That way, a second train can enter a depot while the first one is leaving.
As for further inspiration, you may want to read http://www.openttdcoop.org/ in particular the wiki with advanced build tricks. The group also builds cooperatively which results in games with what looks like organized spaghetti chaos networks, amazing designs.
A trivial improvement would be to add double depots at a line, like That way, a second train can enter a depot while the first one is leaving.
As for further inspiration, you may want to read http://www.openttdcoop.org/ in particular the wiki with advanced build tricks. The group also builds cooperatively which results in games with what looks like organized spaghetti chaos networks, amazing designs.
Being a retired OpenTTD developer does not mean I know what I am doing.
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