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PostPosted: Fri Apr 27, 2018 1:06 am 
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Engineer
Engineer

Joined: Sun Apr 22, 2018 6:49 pm
Posts: 3
Hellows peeps!

I've been working in this game for quite a while and Im still far from covering all the land with tracks and stations but there is a small network already and I would like to know what you, the experts, think about it. Comments will be very welcome!

So that you know, I try to focus on speed in this game. It's far from good but I'm on my way. I use a funny version of a one-way in and out ro ro station that I devised based on some design I've seen around.

By the way, there is another thing I would love to hear some thoughts too:

At the west side of the map I devised a small circular circuit trying to create a set of tracks that would "prevent" the halt a broken train would cause. I know this possibly is the oldest subject ever but after a lot of searching in this forum I didnt found anything much conclusive, just some opinions, then I decided to ask exactly about that: opinions. The more, the better. :D

The save game is for the 1.8 vanilla version.

In case you're curious, Im from Rio de Janeiro, Brazil, hence the portuguese names. The company name is a joke meaning the fast kitty.

Thanks in advance.


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PostPosted: Fri Apr 27, 2018 5:54 am 
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Chairman
Chairman
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Joined: Fri Dec 29, 2006 2:05 pm
Posts: 876
Hello!

Could you post a whole map screenshot? That would be easier to follow than loading the game :wink:


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PostPosted: Fri Apr 27, 2018 9:09 am 
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OpenTTD Developer
OpenTTD Developer

Joined: Sun Sep 09, 2007 5:03 am
Posts: 4643
Location: home
@CMircea: You can't see how well the trains flow from a screen shot :)

A trivial improvement would be to add double depots at a line, like
Attachment:
Screenshot_20180427_105716.png
Screenshot_20180427_105716.png [ 185.94 KiB | Viewed 1070 times ]
That way, a second train can enter a depot while the first one is leaving.

As for further inspiration, you may want to read http://www.openttdcoop.org/ in particular the wiki with advanced build tricks. The group also builds cooperatively which results in games with what looks like organized spaghetti chaos networks, amazing designs.

_________________
Being a OpenTTD developer does not mean I know what I am doing.
Also, other OpenTTD developers may have different opinions.


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