The basic principles you need to understand in skateboarding.

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
Posts: 1
Joined: 02 Nov 2018 13:57

The basic principles you need to understand in skateboarding.

Post by johnnybyron » 02 Nov 2018 13:59

Tony Hawk is a world-famous skateboarder and idol of many young people playing this sport. He has a lot of professional skateboarding skills, can perform stunts and high-tech manipulations with ease. Do you want to be a proper skateboarder like him ?.

Skateboarding is an exciting sport that not only helps you practice your skills but is also a great way to keep fit. But to learn this sport, you have to have enough perseverance and determination, but we believe that when you become a professional skateboarder, you can earn extra income for yourself.
If you want to see more related articles, at:

Some basic principles that any skateboarder must know before starting this kind of sport are the knowledge of skateboarding and skateboarding culture. Although newly developed in the past 40 years, skateboarding has a tremendous impact on young people and has become a global cultural phenomenon; skateboarding stands for dynamism. Skateboarders only need to understand terms such as trucks, grip tape, deck, wheels, and some other parts of the skateboard at the most basic level so that they can be easily controlled. But above all, you play it as a hobby, a passion, not needing too much respect for too difficult techniques, feel free to express what you have.


In basic skateboarding exercises, you will learn how to protect yourself, keep balance on the skateboard, and how to safely land. However, to become a professional skateboarder, you need to add a lot of specialized skills to balance and control power when using a skateboard. You have to spend a lot of time and enthusiasm to practice. Like cycling, you have to start one step at a time; when you are mature, you can continue more challenging techniques. You start learning how to control body weight according to the movements, learn how to accelerate, stop suddenly, ... and many other methods. Indeed, the first time will be challenging, but we believe with determination and passion, you can stand on the skateboard you choose. Another important thing is: you need to prepare yourself a good skateboard and some protective gear. You can see detailed skateboard product reviews here:

Think of the skateboard as the whole world and love it, then you will feel more passionate. Time will train you to master the skills, confidence, and boldness to be able to do anything and go anywhere on the board. Do not let difficulties prevent your dreams; we hope that one day, you will become a professional skateboarder before everyone's admiration. See the problems and failures that motivate you to expand your circle of friends; after a while; you will see results. Everyone has a personal passion, but if you don't work on it, it's forever just in your mind, try to do it to at least feel no remorse.

See more skateboarding issues at:
Last edited by johnnybyron on 08 Aug 2019 02:48, edited 1 time in total.

User avatar
Posts: 1926
Joined: 03 Nov 2017 18:57
Location: Courbevoie, near Paris, France

Re: How to edit amount of farm fields?

Post by acs121 » 02 Nov 2018 15:35

AFAIK there's no way to make farms generate bigger fields. Unless you generate multiple farms.

Posts: 113
Joined: 29 Dec 2015 20:06
Location: Scunthorpe

Re: How to edit amount of farm fields?

Post by dol422 » 02 Nov 2018 20:19

You could also use the Farm Objects GRF. This allows you to build fields as large as you want, and provides you with a little variety
Lambrini and coke is the way to go
I think I may need a mental institution
Take a look at:

User avatar
Posts: 536
Joined: 08 Jan 2003 23:09
Location: Denmark

Re: How to edit amount of farm fields?

Post by jfs » 02 Nov 2018 21:49

Not really as-is, no. The farm fields are hardcoded to appear up to 15 tiles away from the farm building, and a NewGRF can't change that.
Using the Farm Objects GRF can be okay if you are after producing nice screenshots, but from a game-mechanics point of view they don't link up to the industry the same way.

Route Supervisor
Route Supervisor
Posts: 393
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: How to edit amount of farm fields?

Post by arikover » 03 Nov 2018 08:44

As jfs stated, the field's size and distance from farm is hardcoded.
In the source code, the functions that generate fields seem to be located in 'industry_cmd.cpp':
  • In PlantFarmField the size of a field is fixed between 4 and 7 tiles (8 and 11 in arctic)
  • In PlantRandomFarmField, the relative position of the field is set between -16 and +15, so in a 15-tile radius from the farm as jfs wrote.
If you want the fields to be bigger, or further away from the farms, you can modify these functions in the source code before compiling.

Here are 2 examples:
Fields size: 12..43, up to 64 tiles away from farm
(460.75 KiB) Not downloaded yet
Fields size: 1..2, up to 7 tiles away from farm
(409.9 KiB) Not downloaded yet

User avatar
Posts: 5621
Joined: 07 Feb 2004 01:51
Location: East Coast MainLine

Re: How to edit amount of farm fields?

Post by Kevo00 » 04 Nov 2018 17:11

The big fields do give a nice prairie/agribiz feel!

Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 7 guests