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 Post subject: Openttd Progress?
PostPosted: Mon Mar 26, 2018 7:30 pm 
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Engineer
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I was wondering if this is good progress for playing openttd for 2 years, and still a kid >.<


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 Post subject: Re: Openttd Progress?
PostPosted: Sun Jul 15, 2018 1:31 am 
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Tycoon
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I was so addicted to this game that I used to reach similar or more complex layouts in a just a few weeks... I even left the game running some nights to advance and earn more money for new infrastructure the following morning. (was that cheating?) :P

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 Post subject: Re: Openttd Progress?
PostPosted: Sun Jul 15, 2018 2:18 am 
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Tycoon
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ExtraFl00fyW00fles wrote:
I was wondering if this is good progress for playing openttd for 2 years, and still a kid >.<


Seems good, but you can try compacting it as much as possible (which would create spaghetti) or making it esthetic.

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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 3:26 am 
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Tycoon
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Andrex wrote:
I was so addicted to this game that I used to reach similar or more complex layouts in a just a few weeks... I even left the game running some nights to advance and earn more money for new infrastructure the following morning. (was that cheating?) :P


Walkaway play is not cheating.After all,if you leave a situation that you haven't managed properly,you can come back to a hopelessly bankrupt company.


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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 10:56 am 
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Tycoon
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Location: Courbevoie, near Paris, France
Baldy's Boss wrote:
Andrex wrote:
I was so addicted to this game that I used to reach similar or more complex layouts in a just a few weeks... I even left the game running some nights to advance and earn more money for new infrastructure the following morning. (was that cheating?) :P


Walkaway play is not cheating.After all,if you leave a situation that you haven't managed properly,you can come back to a hopelessly bankrupt company.


Yeah, like industry closure. That never happens with pax or mail, and it may even get better if towns create their own roads :wink:

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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 1:28 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7096
well, the network could simply deadlock, and you go bankrupt from running costs while nothing earns any money anymore

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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 3:51 pm 
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Tycoon
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Joined: Sun Feb 23, 2014 10:02 pm
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Or your equipment becoming obsolete and breaking down.


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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 5:19 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
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well, i'm assuming you only do this when you have all the vehicles already and no breakdowns.

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 Post subject: Re: Openttd Progress?
PostPosted: Mon Jul 16, 2018 5:31 pm 
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Tycoon
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Frankly, if you're willing to do that sort of thing, I don't see why you wouldn't just cheat yourself the money. It's faster, more environmentally friendly ^^ and it's not like anyone will care either way in SP.


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 Post subject: Re: Openttd Progress?
PostPosted: Tue Jul 17, 2018 9:34 am 
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Tycoon
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Location: West Java
When I see that screenshot my mind screams "SERVE ALL THE INDUSTRIES !!!!" :lol:

I personally don't utilize RoRo and flying junctions too often - in the old days I almost always do, but these days I aim for a "realistic" look, and it's very difficult to do without freeform in a limited space, so... yeah.

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 Post subject: Re: Openttd Progress?
PostPosted: Tue Jul 17, 2018 9:50 pm 
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Tycoon
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Joined: Sun Feb 23, 2014 10:02 pm
Posts: 1269
Eddi wrote:
well, i'm assuming you only do this when you have all the vehicles already and no breakdowns.

I always have breakdowns on.And inflation.And never cheat.
Getting a network to where you can leave the game running overnight is a challenge.What really keeps me from doing it is I need to keep a save from every game year in order to maintain archives of the full financial history of every vehicle.


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