A lumberyard I put together with 76 seven square station tracks (one station) is putting out 114,000 tons of wood (from 74 forests producing around 2,530 tons/month each). It took 420 EL13K trains to get the station to 80%. Feeding 4 sawmills max'ed at 18,360 goods/month each. Enjoying OpenTTD
Wait, all these ships are set up without any buoys?
No. There are a few laying around, first one I spotted was next to Sarnway East at the bottom middle.
I imagine its not that much effort to calculate the routes compared, as they're on canals so their possible choice of movement for each tick is reduced to only a few, instead of <every possible tile> out in the sea. If openTTD thinks ahead like that when requiring buoys.
Re: Post your BRAGGING rights
Posted: 18 Mar 2018 00:52
by nuff
One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.
Re: Post your BRAGGING rights
Posted: 18 Mar 2018 08:14
by lukasz1985
nuff wrote:One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.
This is mad. I've got solid 3 fps when running that game.
What the f***...
I saw that, my brain exploded.
I did see huge mass transit screens on Screenshot of the Month, but i think it clearly wins, just like nuff's savegame...
Re: Post your BRAGGING rights
Posted: 25 Mar 2018 01:29
by NetMax
nuff wrote:One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.
That's what I'm talking about (>5,000 trains - respect!)
Reminded me of an old TTD map I maxed out at 240 trains and 68 cities.