Post your BRAGGING rights

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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NetMax
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Post your BRAGGING rights

Post by NetMax »

A lumberyard I put together with 76 seven square station tracks (one station) is putting out 114,000 tons of wood (from 74 forests producing around 2,530 tons/month each). It took 420 EL13K trains to get the station to 80%. Feeding 4 sawmills max'ed at 18,360 goods/month each. Enjoying OpenTTD :D
4D Transport, Jun 15th, 2117.png
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acs121
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Re: Post your BRAGGING rights

Post by acs121 »

Whoa, at this rythm you'll need those MTAB Iores from Swedish Trains or 2cc TrainsInNML...
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growlithe16
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Re: Post your BRAGGING rights

Post by growlithe16 »

Hours of work! :D

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Sorry I just wanted to make a dumb joke.
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leifbk
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Re: Post your BRAGGING rights

Post by leifbk »

growlithe16 wrote:Sorry I just wanted to make a dumb joke.
I liked that. Small is beautiful :)
vrn
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Re: Post your BRAGGING rights

Post by vrn »

andythenorth wrote:My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .
Wait, all these ships are set up without any buoys? :shock:
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Redirect Left
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Re: Post your BRAGGING rights

Post by Redirect Left »

vrn wrote:
andythenorth wrote:My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .
Wait, all these ships are set up without any buoys? :shock:
No. There are a few laying around, first one I spotted was next to Sarnway East at the bottom middle.

I imagine its not that much effort to calculate the routes compared, as they're on canals so their possible choice of movement for each tick is reduced to only a few, instead of <every possible tile> out in the sea. If openTTD thinks ahead like that when requiring buoys.
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Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
nuff
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Re: Post your BRAGGING rights

Post by nuff »

One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.
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tt1.png
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tt2.png
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Wentbourne Transport, 6 sep 3739.sav
If you dare to load it, you'll require a fairly powerful computer.
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lukasz1985
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Re: Post your BRAGGING rights

Post by lukasz1985 »

nuff wrote:One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.

This is mad. I've got solid 3 fps when running that game.
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acs121
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Re: Post your BRAGGING rights

Post by acs121 »

andythenorth wrote:My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .

I didn't create it. Might have been Rubidium. :)
What the f***...
I saw that, my brain exploded.
I did see huge mass transit screens on Screenshot of the Month, but i think it clearly wins, just like nuff's savegame... :shock:
NetMax
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Re: Post your BRAGGING rights

Post by NetMax »

nuff wrote:One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.
That's what I'm talking about (>5,000 trains - respect!)

Reminded me of an old TTD map I maxed out at 240 trains and 68 cities.
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020Tom020
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Re: Post your BRAGGING rights

Post by 020Tom020 »

Oil factory suplying all my cities with goods.http://prntscr.com/jfwvi1 .Video is a ride along on one of my mainlines to a oil depot.
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Pyoro
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Re: Post your BRAGGING rights

Post by Pyoro »

I've started to wonder how many objects I've placed in this game:
Aesthetic Tranports, 21. Jan 1968.png
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5000? 10000? Tough to guesstimate ^^; Such well-spent time :?
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