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PostPosted: Sun Mar 11, 2018 8:19 pm 
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Engineer
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Joined: Sat Nov 06, 2010 5:20 pm
Posts: 19
A lumberyard I put together with 76 seven square station tracks (one station) is putting out 114,000 tons of wood (from 74 forests producing around 2,530 tons/month each). It took 420 EL13K trains to get the station to 80%. Feeding 4 sawmills max'ed at 18,360 goods/month each. Enjoying OpenTTD :D
Attachment:
4D Transport, Jun 15th, 2117.png [793.47 KiB]
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PostPosted: Sun Mar 11, 2018 8:53 pm 
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Tycoon
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Location: Lost in Music
My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .

I didn't create it. Might have been Rubidium. :)

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FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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PostPosted: Sun Mar 11, 2018 8:54 pm 
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Location: Courbevoie, near Paris, France
Whoa, at this rythm you'll need those MTAB Iores from Swedish Trains or 2cc TrainsInNML...

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PostPosted: Mon Mar 12, 2018 3:42 am 
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Location: B.C. Canada
Hours of work! :D

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Sorry I just wanted to make a dumb joke.

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PostPosted: Mon Mar 12, 2018 2:26 pm 
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Location: Bærum, Norway
growlithe16 wrote:
Sorry I just wanted to make a dumb joke.

I liked that. Small is beautiful :)

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PostPosted: Tue Mar 13, 2018 1:38 pm 
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Engineer
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Joined: Wed Mar 07, 2018 5:00 pm
Posts: 49
andythenorth wrote:
My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .

Wait, all these ships are set up without any buoys? :shock:


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PostPosted: Tue Mar 13, 2018 2:17 pm 
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Tycoon
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Joined: Sat Jan 22, 2005 7:31 pm
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Location: Wakefield, West Yorkshire
vrn wrote:
andythenorth wrote:
My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .

Wait, all these ships are set up without any buoys? :shock:

No. There are a few laying around, first one I spotted was next to Sarnway East at the bottom middle.

I imagine its not that much effort to calculate the routes compared, as they're on canals so their possible choice of movement for each tick is reduced to only a few, instead of <every possible tile> out in the sea. If openTTD thinks ahead like that when requiring buoys.

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PostPosted: Sun Mar 18, 2018 12:52 am 
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Engineer
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Joined: Sun Jun 04, 2006 3:46 pm
Posts: 18
One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.


Attachments:
tt1.png [2.68 MiB]
Not downloaded yet
tt2.png [469.8 KiB]
Not downloaded yet
File comment: If you dare to load it, you'll require a fairly powerful computer.
Wentbourne Transport, 6 sep 3739.sav [5.22 MiB]
Downloaded 90 times
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PostPosted: Sun Mar 18, 2018 8:14 am 
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Route Supervisor
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Joined: Wed Mar 27, 2013 8:58 am
Posts: 402
nuff wrote:
One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.



This is mad. I've got solid 3 fps when running that game.


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PostPosted: Sun Mar 18, 2018 9:08 pm 
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Tycoon
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 1536
Location: Courbevoie, near Paris, France
andythenorth wrote:
My favourite OpenTTD screenshot: http://rbijker.net/openttd/misc/mine.png .

I didn't create it. Might have been Rubidium. :)


What the f***...
I saw that, my brain exploded.
I did see huge mass transit screens on Screenshot of the Month, but i think it clearly wins, just like nuff's savegame... :shock:

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PostPosted: Sun Mar 25, 2018 1:29 am 
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Engineer
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Joined: Sat Nov 06, 2010 5:20 pm
Posts: 19
nuff wrote:
One of my longest games. I even had to modify and recompile the source code at the end to remove the 5000 limit on each type of vehicle.


That's what I'm talking about (>5,000 trains - respect!)

Reminded me of an old TTD map I maxed out at 240 trains and 68 cities.

Attachment:
SCR22.PCX [1019.03 KiB]
Downloaded 127 times


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PostPosted: Thu May 10, 2018 1:08 am 
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Engineer
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Joined: Fri Apr 27, 2018 8:55 pm
Posts: 4
Oil factory suplying all my cities with goods.http://prntscr.com/jfwvi1 .Video is a ride along on one of my mainlines to a oil depot.


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PostPosted: Thu May 10, 2018 12:39 pm 
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Tycoon
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Joined: Fri Oct 17, 2008 12:17 pm
Posts: 2379
Location: Virgo Supercluster
I've started to wonder how many objects I've placed in this game:
Attachment:
Aesthetic Tranports, 21. Jan 1968.png [97.56 KiB]
Not downloaded yet

5000? 10000? Tough to guesstimate ^^; Such well-spent time :?


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