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PostPosted: Wed Jan 31, 2018 3:02 pm 
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How can user see input or output limits by industry?

For example, when I send two coal-train from two coal mines to one electric station - is it good?
Or some coal this station cannot be use?


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PostPosted: Wed Jan 31, 2018 3:05 pm 
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By default, industries will accept as much as you give them, and turn it all into goods. This includes industries that don't produce goods, like power stations.

There might be individual patches or GRFs that changes this though, if you're using them.

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PostPosted: Wed Jan 31, 2018 3:55 pm 
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But it is not realistic ?

And second question: when train push goods from oil refinery to station in town-centre - goods not used or very slow used by town citizens.

Is it some limit to goods-used speed in towns ?
Can user increase this limit by use good-carry car in this town ?


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PostPosted: Wed Jan 31, 2018 4:11 pm 
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Nick2018 wrote:
But it is not realistic ?
OpenTTD is a game, it is not meant to be realistic.

Quote:
And second question: when train push goods from oil refinery to station in town-centre - goods not used or very slow used by town citizens.

Is it some limit to goods-used speed in towns ?
Can user increase this limit by use good-carry car in this town ?

I'm not sure what you're asking here. But the same applies to citizens (or towns/cities however you want to word it). They'll accept all you send them. The only limit is how much mail and passengers they will OUTPUT. The output for towns and cities will increase as they grow.

Again, all of this might be changed by a patch or GRF, if you're using them.

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PostPosted: Sat Feb 03, 2018 2:44 pm 
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Nick2018 wrote:
... - goods not used or very slow used by town citizens.
If you just send a train to a station that accepts goods, it will unload them and you will get paid for the full load. But if you set the train to forcibly unload it's goods, OpenTTD might probably misinterpret the order to unload and leave the goods at the station for another train/road vehicle to pick them up.

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PostPosted: Sat Feb 03, 2018 6:25 pm 
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CharlyHRO wrote:
Nick2018 wrote:
... - goods not used or very slow used by town citizens.
If you just send a train to a station that accepts goods, it will unload them and you will get paid for the full load. But if you set the train to forcibly unload it's goods, OpenTTD might probably misinterpret the order to unload and leave the goods at the station for another train/road vehicle to pick them up.

I believe this is indeed what would happen. It'd ditch the goods there so they can be collected by another train, boat, plane or boat.

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