epsilon wrote:i'm afraid the processors shipped with S60 phones (or any nokia phones, actually) wouldn't be able to handle even a fraction of the load openttd generates. i guess it's possible to make some TTD clone written in java but i'd expect it to be:
1) poor looking
2) lacking functionality
3) real slow (and i _do_ mean slow)
some very limited one-player mode might be possible, though. maybe when my examination period is over i'll give it a shot
i don't know a lot about GBA, but i suppose plain ottd would be far too much for it...
correct me if i'm wrong
why java? screw java, java sux. S60 stuff can be programmed with C . the original TTD ran on a 486 fine with only 4MB of memory. The Ngage and 6600 have a 104Mhz ARM processor and 10MB of (free) RAM.
The only problem i can see is the lack of mouse... its would suck using that joystick
Porting to a GBA is not possible due to a lack of enough memory. Porting to PSP might be possible. Who's providing the PSP system for me?
Maybe a Nintendo DS port will be possible, because (a modified) interface might work out good on those two screens. But it'll take years until development tools are available for Nintendo DS.
"There's a readme that comes with the source. I suggest you read it."
- Korenn
What about porting it to the Dreamcast? It would be awesome to play it on a dreamcast with a keyboard and a mouse and being able to save it to the memory card.
blakeyez, I've posted an answer to your message at
"OpenTTD Development", topic "OpenTTD on the Sharp Zaurus"
because it's pretty technically oriented.