Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon Jan 23, 2017 4:28 am

All times are UTC




Post new topic  Reply to topic  [ 347 posts ]  Go to page Previous 114 15 16 17 18 Next
Author Message
PostPosted: Sat Feb 14, 2009 10:06 pm 
Offline
OpenTTD Developer
OpenTTD Developer

Joined: Mon May 31, 2004 9:21 am
Posts: 1291
Roujin wrote:
TrueBrain wrote:
[...] Just one day one file-type is not available, and people notice .. sigh .. ;) :p


Well, try to see it in a positive way - people are that much interested in OpenTTD.. :)


I never said it was a bad thing ;) Just that it makes my job much harder, as the slightest deviation of normal is detected ;)

_________________
The only thing necessary for the triumph of evil is for good men to do nothing.


Top
   
PostPosted: Sat Mar 21, 2009 1:53 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Wed Jan 04, 2006 9:01 pm
Posts: 662
I have just downloaded, installed and started playing the nightly build. Its the first new version i have downloaded since 2007.

It is fantastic. The town growth options are what i have waiting for since erm... 1995?

I would just like to say thank you, thank you, thank you to anyone involved in the project. Thank you for continuing to make my favourite game of all time, better and better and better, and thanks for all your hard work and using your expertise for this project.

:bow:

_________________
Best thread ever: Network maps
Loco Scenarios:
Caladras Coal - (870) Wessex - (225) Anduin Valley - (245) Sinclaire - (150) The Aural Sea - (200)
Westward Ho! - (475)


Top
   
PostPosted: Mon Apr 13, 2009 9:07 am 
Offline
Engineer
Engineer

Joined: Thu Oct 30, 2008 9:55 am
Posts: 30
Call me a nag-hag, if you like, but: XP 32bit failed compiling, as Linux generic did last time? :mrgreen: Or did I miss an announcement, that XP 32bit will be covered by 95/98/ME from now on? ^^

(Now I really feel like someone who only can nag...)


Top
   
PostPosted: Mon Apr 13, 2009 9:09 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 02, 2005 11:05 am
Posts: 15415
Skype: XeryusTC
Location: localhost
There are two other threads about this already stating that the win32 compilation just failed and that a new one should be available tonight.

_________________
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image


Top
   
PostPosted: Sun Apr 26, 2009 7:07 pm 
Offline
Engineer
Engineer

Joined: Sun Mar 13, 2005 11:42 am
Posts: 70
when I download a new nightly, (debian), the package manager thinks the newly downloaded .deb has the same version as the already installed deb.
This is because the revision number is not included in the Version field of the debian package.

It would be nice if the revision number could somehow be included in the Version field. Thanks.


Top
   
PostPosted: Thu Apr 30, 2009 7:25 am 
Offline
Engineer
Engineer

Joined: Tue Apr 21, 2009 1:59 am
Posts: 14
trukz is a text based simulator...sigh dont tease me like that :)~~~


Top
   
PostPosted: Fri May 01, 2009 6:23 pm 
Offline
Cymedrolwr
Cymedrolwr
User avatar

Joined: Tue Dec 10, 2002 8:36 pm
Posts: 7564
Skype: Bornacorn
Location: Wrexham, Wales
What are you talking about? This topic is for discussing OpenTTD's nightly downloads.

_________________
Image
FacebookFlickr PhotosBlogTwitterHosting


Top
   
PostPosted: Fri Jul 03, 2009 3:01 am 
Offline
Engineer
Engineer

Joined: Fri Jul 03, 2009 2:16 am
Posts: 56
Could anyone point me towards win32 binarys for cargodist, timetable seperation (and if there is one the merger of the 2)

If not thats ok, i'll just have to download vc2008 and do it the hard way............

-=EDIT=-

i'll admit these aren't nightly builds but i'd bet many users wish they were.


Top
   
PostPosted: Fri Jul 03, 2009 7:52 am 
Offline
OpenTTD Developer
OpenTTD Developer

Joined: Mon May 31, 2004 9:21 am
Posts: 1291
id10terror wrote:
Could anyone point me towards win32 binarys for cargodist, timetable seperation (and if there is one the merger of the 2)

If not thats ok, i'll just have to download vc2008 and do it the hard way............

-=EDIT=-

i'll admit these aren't nightly builds but i'd bet many users wish they were.

As they are not developers patches/branches, they are not uploaded to our mirror system. Please ask in the thread of the patch where any possible binary might be. As you said already: this is not the place for that.

_________________
The only thing necessary for the triumph of evil is for good men to do nothing.


Top
   
PostPosted: Sun Jul 04, 2010 3:51 am 
Offline
Chairman
Chairman
User avatar

Joined: Sat May 12, 2007 1:09 am
Posts: 882
Location: Northeastern USA
Some nice new features in the latest build (running 20061 at the moment.) I really like the option to prevent towns from building level crossings- that does get annoying sometimes. Thanks to all the devs- your work is appreciated.

_________________
Who is John Galt?


Top
   
PostPosted: Mon Jun 20, 2011 9:31 pm 
Offline
Engineer
Engineer

Joined: Fri Feb 06, 2009 10:50 pm
Posts: 10
There seemed to be something wrong with the download-page, it says that the file is not be placed on the server..


Top
   
PostPosted: Sat Jul 02, 2011 7:28 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Aug 09, 2004 12:14 am
Posts: 1292
Location: Gouda, The Netherlands
There seems to be a problem with the nightly downloads from the homepage.

Since r22610 (june 27, 2011) there seem to be no more nightlies. Has something gone wrong with the move to the new provider?


Top
   
PostPosted: Sat Jul 02, 2011 9:10 pm 
Offline
OpenTTD Developer
OpenTTD Developer

Joined: Thu Feb 09, 2006 7:15 pm
Posts: 3815
The compile farm didn't quite survive the move. I'm working on a new one (with buildbot) which works mostly, however for some unknown reason it fails to trigger building the nightly. It keeps saying that there were no changes since the last run...

So someone has to trigger them manually. Given than 27-30 of june only had translator updates, and then mostly of unfinished languages that don't end up in the nightlies I couldn't be bothered with triggering it.

As you might have noticed with the changelog of the source repository and my presence on the forum lately I don't have the time I want to spend on getting the issue fixed. On top of that I'm starting to doubt more and more whether buildbot is suited for the things we want the compile farm does, e.g. multiple different source repositories seems difficult.


Top
   
PostPosted: Sat May 12, 2012 5:00 pm 
Offline
Tycoon
Tycoon

Joined: Sat Jun 12, 2004 12:37 am
Posts: 1393
Location: United Kingdom of Great Britain and Northern Ireland
There seems to be a problem with the downloads. All links on - http://www.openttd.org/en/download-trunk except for the "Documentation of Source (xz/lzma archive)" one point to a page like:

Quote:
Not Found

The requested URL /binaries/nightlies/trunk/r24223/openttd-trunk-r24223-windows-win64.zip was not found on this server.


Top
   
PostPosted: Sat May 12, 2012 5:07 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 8991
Location: Sol d
There has been some issue with synchronizing the mirrors. Please try explicitly one of them: http://devs.openttd.org/~truebrain/mirror.txt

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Wed Sep 04, 2013 7:57 am 
Offline
Engineer
Engineer

Joined: Thu Mar 28, 2013 1:30 pm
Posts: 38
So I decided to use the nightly build in order to play with CargoDist. I keep getting the 'incomplete graphics etc' message, even after installing the 'LATEST' OpenGFX, zBase, OpenSFX & OpenMSX.

What have I overlooked or done wrong?

This is on a WinXP system. There are Open*FX files both in ..\Documents\OpenTTD\content_download\baseset\ and in ..\Program Files\OpenTTD\baseset, this is confusing and I'd like to know where to properly put the new versions I just downloaded (and if I should delete the old versions).


Top
   
PostPosted: Wed Sep 04, 2013 8:14 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 8991
Location: Sol d
If you have updated OpenGFX by means of the ingame content downloader and you still get that message, then you might try a nightly build of OpenGFX (just place it in the baseset folder, no need to delete anything), nightlies are available from the DevZone's bundle server.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Wed Sep 04, 2013 9:03 am 
Offline
Engineer
Engineer

Joined: Thu Mar 28, 2013 1:30 pm
Posts: 38
I already did that before my post above: got opengfx-r1016.zip from the 'LATEST' folder in the link you posted, unzipped it and dropped the resulting 'opengfx' folder in \Program Files\OpenTTD\baseset after deleting the opengfx folder which was there before.

The other opengfx versions I have (0.4.6 & 0.4.7) are in Documents\OpenTTD\content_download\baseset.


Top
   
PostPosted: Wed Sep 04, 2013 9:16 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 8991
Location: Sol d
Gankenstein wrote:
I already did that before my post above: got opengfx-r1016.zip from the 'LATEST' folder in the link you posted, unzipped it and dropped the resulting 'opengfx' folder in \Program Files\OpenTTD\baseset after deleting the opengfx folder which was there before.

The other opengfx versions I have (0.4.6 & 0.4.7) are in Documents\OpenTTD\content_download\baseset.

Yes, that's alright. content_download and all files and folders therein are managed by OpenTTD itself. Thus putting stuff there yourself is not advised. Manually retrieved content should go in the respective folders which are not sub-folders of 'content_download'. You did the right thing :-)

Does OpenGFX-r1016 also issue a warning about missing sprites? Is that OpenGFX actually active (you can check in the game options which you can access from the main menu).

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Wed Sep 04, 2013 9:31 am 
Offline
Engineer
Engineer

Joined: Thu Mar 28, 2013 1:30 pm
Posts: 38
The active base graphics is actually zBase r250. This can be changed to OpenGFX (I thought zBase supplemented OpenGFX rather than replaced it - apparently this isn't so), but the version reported is indeed not r1016, but v. 0.4.7.

So, no, r1016 is not active. How can I change that?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 347 posts ]  Go to page Previous 114 15 16 17 18 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.