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Windows and Linux (Nightly) Downloads

Posted: 31 May 2004 12:42
by Darkvater
As people seem to suffer from temporary blindness at times here is sticky topic that will help them find download locations for OpenTTD.

Official Releases: Unofficial Release(s):
  • These are the nightly builds that feature the latest developments. You get bleeding-edge technology, but the game might crash, savegames might be incompatible, etc.
  • The nightlies for MS Windows and Linux will be updated every day at 20:00 CE(S)T (18:00 UTC during DST in Amsterdam and 19:00 UTC otherwise) with the newest version of the game. Feel free to test it and report any bugs you find to the GitHub.
  • You can get the nightly builds from here
Notice! All downloads need third party data files. Nightlies since mid 2009 and official releases 1.0.0-beta1 and later can use OpenGFX or OpenSFX. In all other cases you need the original TTDLX Windows/DOS data files.


Instructions/Notes for Unofficial releases:
  • Just download openttd-trunk-<version>-<os>.zip, extract it to your OpenTTD folder overwriting all necessary files (it's best to create a backup copy, and use that) and start as always.
  • Nightly Builds are released with code-checking (assertions) still in it. This means slower gameplay (on slower machines), and the "crashing" of the game for every small inconsistency. You can either choose 'ignore' or 'break'. Ignoring should continue the game, 'break' quits the game. If you get assertion after assertion when ignoring, something is most likely be pretty wrong. Post the message on Flyspray, and wait until it is fixed. (The choice to ignore assertions is for Windows only)
  • Beware that this is the latest development build from the repository. It might not be stable, it might even crash!
  • It might delete your savegames, format your harddrive, kill your girlfriend. None of the developers can be held responsible for any harm resulting from using it. Just so you know :)
  • Savegames that you had from a previous SVN or nightly-build might be broken the next day with the new nightly-build. So beware of building huge and precious networks with SVN builds, since it is a development version and there's no guarantee it will work the next day, altough we will try to do our best!
  • The zip contains a logfile, usually called svnlog.log where the latest changes to the source can be seen. There you can see what has changed during the last day, and also people who missed out on a nightly still can see the changes.
If you have any questions about the nightly build, it doesn't run, asking for some DLL, etc. post them here, and a developer will look at it. Have fun.

Now whoever asks where to download openttd from will be personally spanked by a team of highly qualified O.S.D's (OpenTTD Spanking Division).

[EDIT]: I added info for mac nightly build too :wink: - Bjarni
[EDIT]: Updated 6 june 2004 - Darkvater
[EDIT]: Added Linux too 12 june 2004 - Bjarni
[EDIT]: Updated 10 july 2004 - Darkvater
[EDIT]: Merge nightly topic, jan2005 - Darkvater
[EDIT]: Remove release specific things, general only, jul2005 - Darkvater
[EDIT]: Update link of bugtracker, jan2007 - Darkvater
[EDIT]: Update website link, Feb 2009 - peter1138
[EDIT]: Make the text reflect reality, Dec 2009 - Rubidium
[EDIT]: New links, Jan 2019 - TrueBrain

Posted: 31 May 2004 12:58
by Born Acorn
Im going to hug you now. :wink:

now Im going to suggest one more type of airport.

Realistic type.

Where the runway(s) are twice as long as now, but still the same width, the terminal could still be at one end, but the planes downs the centre to end end on landing and take off.

Posted: 31 May 2004 13:37
by Gorre
Very interesting...

Posted: 31 May 2004 13:43
by Darkvater
Born Acorn wrote:Im going to hug you now. :wink:

now Im going to suggest one more type of airport.

Realistic type.
Where the runway(s) are twice as long as now, but still the same width, the terminal could still be at one end, but the planes downs the centre to end end on landing and take off.
Please put suggestions in the Suggestion forum, not in this thread. Anwyays, twice as long would mean an airport that is 12 tiles long...not good :)

Posted: 31 May 2004 14:13
by mispunt
why is there no linux version?

Posted: 31 May 2004 14:16
by ChrisCF
All you need for that is a nightly source tarball. I don't know if there is one, but *prod* to the devs if there isn't.

Posted: 31 May 2004 14:21
by Bjarni
mispunt wrote:why is there no linux version?
you can get the source here http://www.openttd.org/nightly/
as I added in the top

Posted: 31 May 2004 14:43
by mispunt
mm, didn noticed it 8)

Posted: 31 May 2004 14:46
by Bjarni
mispunt wrote:mm, didn noticed it 8)
that's because I added that when I say your post :P

Posted: 31 May 2004 14:54
by ChrisCF
Is it just the latest source, or the entire svn tree with all versions?

Posted: 31 May 2004 15:14
by Bjarni
ChrisCF wrote:Is it just the latest source, or the entire svn tree with all versions?
just the source, but looking at it, it says last modified the 3rd of May :(
I guess we should look at how it's updated to make it a truely nightly source

Posted: 31 May 2004 15:22
by orudge
I could shove a cron job on the forum server sometime soon to grab the latest source from SVN and tar that up, if it would be useful.

Posted: 31 May 2004 16:33
by Korenn
orudge wrote:I could shove a cron job on the forum server sometime soon to grab the latest source from SVN and tar that up, if it would be useful.
if it could also compile it automatically for say linux and windows, that would be very handy

Posted: 31 May 2004 16:48
by mike[F]
Presumably the whole point of a 'nightly build' is that it compiles it for Windows. :P As for Linux, you should have your own development environment in almost any distribution of it, so I think distributing the source would be sufficient... Precompiled binaries lose the whole advantage of open source!

Posted: 31 May 2004 17:05
by Korenn
mike[F] wrote:Presumably the whole point of a 'nightly build' is that it compiles it for Windows. :P As for Linux, you should have your own development environment in almost any distribution of it, so I think distributing the source would be sufficient... Precompiled binaries lose the whole advantage of open source!
*sigh* please take the context of my post into consideration when criticizing.

and you want windows binaries but not linux binaries because that's not in the spirit of open source? /me confused

I thought the idea was to have a compiled version of the latest source at all times, for beta testing purposes...

Posted: 31 May 2004 17:12
by Darkvater
Korenn wrote:I thought the idea was to have a compiled version of the latest source at all times, for beta testing purposes...
Yes, that is the idea. If you want to change things in the game, you have enough knowledge to get the source yourself, and compile it yourself. Nightly builds are either for people with no knowledge of programming or just quick testing for users in general. This enables them to still test the newest features. More people means more bugs found, and that's good.

Let's please keep this thread for possible problems with the nightly builds and not some 'nightly-build != open source' discussion.

Posted: 31 May 2004 17:44
by mike[F]
Korenn wrote:*sigh* please take the context of my post into consideration when criticizing.

and you want windows binaries but not linux binaries because that's not in the spirit of open source? /me confused

I thought the idea was to have a compiled version of the latest source at all times, for beta testing purposes...
Heh. Linux binaries strike me as pointless, because a compiler is standard with Linux, whereas it isn't such a built-in part of Windows.

Posted: 31 May 2004 20:38
by orudge
Well, I was only offering to tar up the source, not build it. I guess I could try to build it via a MinGW32 cross-compiler, but it'd be easier not to. ;)

Posted: 31 May 2004 20:53
by Bjarni
orudge wrote:Well, I was only offering to tar up the source, not build it. I guess I could try to build it via a MinGW32 cross-compiler, but it'd be easier not to. ;)
You don't have to since Darkvater have made a script for releasing the windows nightly builds :wink:

Posted: 31 May 2004 21:29
by Darkvater
Bjarni wrote:
orudge wrote:Well, I was only offering to tar up the source, not build it. I guess I could try to build it via a MinGW32 cross-compiler, but it'd be easier not to. ;)
You don't have to since Darkvater have made a script for releasing the windows nightly builds :wink:
Ya. No way I am going to do it by hand every night :D