Too many goods, how to enhance station layout?
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Too many goods, how to enhance station layout?
Please take a look at the attached screenshot. Is there a way to increase the output of the station, because the trains just cannot leave as fast as keeping the balance in delivered goods would require? Any tips?
- Attachments
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- Over 3000 crates of goods...
- Flafingway-on-sea Transport, 2nd Jun 2018.png (102.56 KiB) Viewed 4363 times
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- Engineer
- Posts: 36
- Joined: 15 Mar 2004 17:08
I am no big specialist, but the less efficient part of your layout seem to be the exit of your station.
I would personnaly try to build a "double exit" just like you did for the station entrance . Then from those 2 tracks the trains could access the diferent direction depending where the train goes.
Hope you understand what I meant... otherwise posting the savegame is always nice, so we can play a lite
I would personnaly try to build a "double exit" just like you did for the station entrance . Then from those 2 tracks the trains could access the diferent direction depending where the train goes.
Hope you understand what I meant... otherwise posting the savegame is always nice, so we can play a lite
It can also be more efficient to have a seperate station for raw materials and goods. that way they don't have to wait for eachother.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
the_marshal: Hmm, hadn't thought about making a double-exit. I really haven't seen an example of one anywhere, do people use that kind of things?
I also added a savegame so you can take a shot at it, if you want to.
korenn: Yes, that's a good and an obvious enhancement. I would've liked to keep it with a one big station, but I guess it would be better to make another for delivering the goods.
I also added a savegame so you can take a shot at it, if you want to.
korenn: Yes, that's a good and an obvious enhancement. I would've liked to keep it with a one big station, but I guess it would be better to make another for delivering the goods.
- Attachments
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- too many goods.sav
- sorry it's unzipped
- (141.23 KiB) Downloaded 305 times
yes two way exits are used.
I use them here:
http://ttforums.owenrudge.net/download.php?id=13250
(just to the right there's another 3 to 1 crossing and there's a 2x2 track leading to/from the station.
I use them here:
http://ttforums.owenrudge.net/download.php?id=13250
(just to the right there's another 3 to 1 crossing and there's a 2x2 track leading to/from the station.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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- Engineer
- Posts: 36
- Joined: 15 Mar 2004 17:08
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- Engineer
- Posts: 119
- Joined: 09 May 2004 18:40
- Location: Munich, Bavaria
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all goods transported by splitting
I split the station into three parts, each of which has its own junctions (->screenshot)
I also added another platform to the station and took one platform of the grain and cattle part of the station on the left, so there are nine platforms now. Plus there are two new trains.
there are no traffic jams anymore...
I also added another platform to the station and took one platform of the grain and cattle part of the station on the left, so there are nine platforms now. Plus there are two new trains.
there are no traffic jams anymore...
- Attachments
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- optimised-station.jpg (102.5 KiB) Viewed 4375 times
Last edited by worldofklaus on 25 May 2004 12:29, edited 1 time in total.
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