OpenTTD 0.3.2 released
Moderator: OpenTTD Developers
OpenTTD 0.3.2 released
Get it on http://sourceforge.net/project/showfile ... _id=240168
0.3.2 (2004-05-22)
- Feature: HP for trians limited to 16bit int
- Feature: added Czech translation
- Feature: train refitting
- Feature: auto euro
- Fix: don't allow building railroad stations on airports or bus stations
- Feature: industry directory
- Feature: added extend vehicle life/noexpire patch
- Feature: show revision number in title bar
- Fix: Enable mouse wheel scrolling and zooming in SDL
- Fix: Construct industries producing raw materials
- Fix: loading TTD saves gave incorrect reliability parameters for wagons
- Feature: random network games
- Fix: fixed order restore bug in network play
- Fix: network sync fix for train goto depot
- Feature: smallmap remembers size
- Fix: Only one statue per player per town
- Fix: enhanced patch configurator
- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope
- Fix: remove sdl frameskip message
- Fix: road vehicle on hills speedfix
- Fix: CompanyValueGraph window too small for currency
- Fix: mkdir() problem in unix.c
- Fix: client kills server if it leaves a networkgame
- Change: autosave go to autosave/
- Fix: Canal tool resets after 1 use
- Feature: remember value of show town names in smallmap
- Feature: norwegian translation
- Feature: norwegian currency
- Feature: slovak language
- Fix: smoother mouse cursor
- Fix: fixed a couple of overlapping memcpys
- Feature: use SO_REUSEADDR on listen socket
- Feature: unix sigabort handling
- Feature: hungarian translation
- Fix: quit to beos
- Fix: dragging to build canals sometimes crashed
- Fix: cactus plants died on desert
- Feature: added norwegian translation
- Feature: added more default resolutions
- Feature: return error message if DOS grf files are used
- Feature: bemidi support
- Fix: invalid letters in spanish town names
- Fix: rail upgrade button
- Fix: makefile reorganization
- Fix: Zoom out button not grayed out
- Fix: no space between some values and units
- Change: Plant area of trees now allowed for 20x20 area
- Change: "kmh^-1" to "km/h"
- Fix: Station catchment outline-tiles weren't shown properly on slopes
- Fix: oil rig station wasn't properly deleted
- Fix: fixed making screenshots in scenario editor
- Feature: added icelandic currency
- Change: show original savegame names for oldstyle savegames
- Fix: mac patches by bjarni
- Fix: fixed alignment issue in station drawing
0.3.2 (2004-05-22)
- Feature: HP for trians limited to 16bit int
- Feature: added Czech translation
- Feature: train refitting
- Feature: auto euro
- Fix: don't allow building railroad stations on airports or bus stations
- Feature: industry directory
- Feature: added extend vehicle life/noexpire patch
- Feature: show revision number in title bar
- Fix: Enable mouse wheel scrolling and zooming in SDL
- Fix: Construct industries producing raw materials
- Fix: loading TTD saves gave incorrect reliability parameters for wagons
- Feature: random network games
- Fix: fixed order restore bug in network play
- Fix: network sync fix for train goto depot
- Feature: smallmap remembers size
- Fix: Only one statue per player per town
- Fix: enhanced patch configurator
- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope
- Fix: remove sdl frameskip message
- Fix: road vehicle on hills speedfix
- Fix: CompanyValueGraph window too small for currency
- Fix: mkdir() problem in unix.c
- Fix: client kills server if it leaves a networkgame
- Change: autosave go to autosave/
- Fix: Canal tool resets after 1 use
- Feature: remember value of show town names in smallmap
- Feature: norwegian translation
- Feature: norwegian currency
- Feature: slovak language
- Fix: smoother mouse cursor
- Fix: fixed a couple of overlapping memcpys
- Feature: use SO_REUSEADDR on listen socket
- Feature: unix sigabort handling
- Feature: hungarian translation
- Fix: quit to beos
- Fix: dragging to build canals sometimes crashed
- Fix: cactus plants died on desert
- Feature: added norwegian translation
- Feature: added more default resolutions
- Feature: return error message if DOS grf files are used
- Feature: bemidi support
- Fix: invalid letters in spanish town names
- Fix: rail upgrade button
- Fix: makefile reorganization
- Fix: Zoom out button not grayed out
- Fix: no space between some values and units
- Change: Plant area of trees now allowed for 20x20 area
- Change: "kmh^-1" to "km/h"
- Fix: Station catchment outline-tiles weren't shown properly on slopes
- Fix: oil rig station wasn't properly deleted
- Fix: fixed making screenshots in scenario editor
- Feature: added icelandic currency
- Change: show original savegame names for oldstyle savegames
- Fix: mac patches by bjarni
- Fix: fixed alignment issue in station drawing
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The new version
Thx to all the developers for working on this great game
so... I just quickly looked at the new features and it is quite nice...
First raising the vehicule limit was really a need ! Actually some might be limited by 240, with biger map I think this will happend !
Also other option in the "vehicule" tab of the patch settings are nice !
"smoother mouse cursor" -> I wasn't expecting this but it is actually very nice !! I can't play with the old version anymore lol
"Industrie directory" very good idea !
Just there is one "fix" which I find very odd... "Canal tool resets after 1 use "
I personnaly don't like it... the old system was better imo... I think you should make this a switch....
Then I was looking forward a stable multiplayer version with gui but there still is no gui... well if the multiplayer is stable enough I am happy with it
BTW is it that the gui which not finished or the multiplayer which not stable enough for realasing a "real" multiplayer version (or the 2 ?) ?
Keep up the good work !
Thx to all the developers for working on this great game
so... I just quickly looked at the new features and it is quite nice...
First raising the vehicule limit was really a need ! Actually some might be limited by 240, with biger map I think this will happend !
Also other option in the "vehicule" tab of the patch settings are nice !
"smoother mouse cursor" -> I wasn't expecting this but it is actually very nice !! I can't play with the old version anymore lol
"Industrie directory" very good idea !
Just there is one "fix" which I find very odd... "Canal tool resets after 1 use "
I personnaly don't like it... the old system was better imo... I think you should make this a switch....
Then I was looking forward a stable multiplayer version with gui but there still is no gui... well if the multiplayer is stable enough I am happy with it
BTW is it that the gui which not finished or the multiplayer which not stable enough for realasing a "real" multiplayer version (or the 2 ?) ?
Keep up the good work !
Now the canal tool works just like all the other tools. But you are saying that if you clicked on 1 tile with the canal too that you liked to select the tool again? Or if you wanted a bend in your canal, you dragged a straight line and then instead of doing another one you have to select the tool again? To me that is highly annoying. But I'd like to hear your sidethe_marshal wrote:Just there is one "fix" which I find very odd... "Canal tool resets after 1 use "
I personnaly don't like it... the old system was better imo... I think you should make this a switch....
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Really nice :D, but the game still end in 2090, it's just go to the end of 2090 and then to the start of this year agian. :/, I'll hope this will be fixed in the next version.
I'll hope that a auto re-new function for the vehicles is implantet in the next version, it's taking to much time to renew all the trains every 20 year.
Will multiplayer be possible in the next version?
Thx for a really great game!
I'll hope that a auto re-new function for the vehicles is implantet in the next version, it's taking to much time to renew all the trains every 20 year.
Will multiplayer be possible in the next version?
Thx for a really great game!
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Darkvater wrote:Now the canal tool works just like all the other tools. But you are saying that if you clicked on 1 tile with the canal too that you liked to select the tool again? Or if you wanted a bend in your canal, you dragged a straight line and then instead of doing another one you have to select the tool again? To me that is highly annoying. But I'd like to hear your sidethe_marshal wrote:Just there is one "fix" which I find very odd... "Canal tool resets after 1 use "
I personnaly don't like it... the old system was better imo... I think you should make this a switch....
I feel pretty stupid right now.... It did actually misunderstand it
I think what happened is that I had 2 version of openttd running and I tested the canal in the old version... as I didn't use canal for a long time I thought that before it was like any other tool (and it was like that with the patch). that's why I couldn't see the point, and when i first red "Canal tool resets after 1 use " I didn't get it and then thought it had been change to reset it after every use...
Well actually it is a very good fix then
You really shouldn't listen to what I saying anymore lol
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You're right... I just tested and it does not work for me too... that's is one big probem !Jakal wrote:Hm, is it just me, or cant you build bridges AT ALL in the new version. Could someone check? Ive restarted the game, loaded different savegames, reinstalled it, and i just cant build bridges, it always tells me "Cant build bridge here"
Think thats bad!
Bridges is one thing, having a whole tilesets trains missing is the other!
I have no trains in the artic set.
EDIT: Or Trucks, or buses, or planes or boats for that matter.
I have no trains in the artic set.
EDIT: Or Trucks, or buses, or planes or boats for that matter.
Last edited by Gorfob on 23 May 2004 00:03, edited 1 time in total.
Hmm I wonder if it's on YaST
*tries*
*tries*
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Re: Think thats bad!
Check the patch menu. It sounds like you set the start year to 1920. It's the buttom one under economyGorfob wrote:Bridges is one thing, having a whole tilesets trains missing is the other!
I have no trains in the artic set.
EDIT: Or Trucks, or buses, or planes or boats for that matter.
The same goes for bridges because non of them have been invented yet
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Re: OpenTTD 0.3.2 released
What does this mean, and are we going to be able to go pass 2090 in the next release?Bjarni wrote: - Feature: random network games
Re: OpenTTD 0.3.2 released
This means that network games are on random maps instead of the same one each timeTech^salvager wrote:What does this mean, and are we going to be able to go pass 2090 in the next release?Bjarni wrote: - Feature: random network games
I don't know about 2090 yet
Is there any specific reason, why there are only Windows- and OSX-Binaries available? Neither one lets me play openttd on Linux
Oy, whoever messed with this post, please mark your edits. The following is not (c) by me:
There are a simple reason. The porters have not made the binaries yet
get the source from http://www.openttd.org/nightly
and compile yourself if you don't want to wait
remember to use
make ENABLE_NETWORK:=1
if you want to try out the still unsupported multiplayer
Oy, whoever messed with this post, please mark your edits. The following is not (c) by me:
There are a simple reason. The porters have not made the binaries yet
get the source from http://www.openttd.org/nightly
and compile yourself if you don't want to wait
remember to use
make ENABLE_NETWORK:=1
if you want to try out the still unsupported multiplayer
Last edited by fantux on 23 May 2004 15:38, edited 1 time in total.
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I can build bridges. With savegames and with new games.Jakal wrote:Hm, is it just me, or cant you build bridges AT ALL in the new version. Could someone check? Ive restarted the game, loaded different savegames, reinstalled it, and i just cant build bridges, it always tells me "Cant build bridge here"
Imagination is more important than knowledge, knowledge is limited - Albert Einstein.
it is if you download it todayfantux wrote:Is that really the same as 0.3.2? AFAIK the svn contains the newsest patches.jacke wrote:Well, download the source code from svn, and compile it yourself.fantux wrote:Is there any specific reason, why there are only Windows- and OSX-Binaries available? Neither one lets me play openttd on Linux
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