Efficient running of OpenTTD

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Pilot
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Re: Efficient running of OpenTTD

Post by Pilot »

viator2 wrote:What I miss in this discussion (and other likewise discussions) is the effect of the graphics card.
A discussion on the effect of the Graphics card can be found here
viator2
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Re: Efficient running of OpenTTD

Post by viator2 »

Pilot wrote:
viator2 wrote:What I miss in this discussion (and other likewise discussions) is the effect of the graphics card.
A discussion on the effect of the Graphics card can be found here
Interesting part in this respect is:
NekoMaster wrote:
Baldy's Boss wrote:
NekoMaster wrote: Is the logic of OpenTTD better at 32-bit or 64-bit operation?
" Some programs to benifit from 64-bit versions on a 64-bit CPU as larger numbers can be computed directly without being broken down like a 64-bit number would have to be on a 32-bit CPU "
Also I believe 64-bit cpu's handle not just more memory (somewhere in the Petabyte range) but also have higher memory bandwidth.
"
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