What changes would you like to see in OpenTTD?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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acs121
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Re: What changes would you like to see in OpenTTD?

Post by acs121 »

I did put in my previous and actual games symetric distribution for passengers. Doesn't change anything, passengers still climb on my trains and get off at next station.

Alberth
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Re: What changes would you like to see in OpenTTD?

Post by Alberth »

It takes a while before you notice a change. Existing passengers do not get new destinations, only new passengers do.
If you look at waiting passengers at a station, you will find a "+" behind the list. If you click on it, the line expands to the destinations and passenger counts.

Note that "symmetric" adds a requirement where the amount of passengers in both directions is mostly equal. This works for trains that visit towns that are all mostly equally large. If you change it to "asymmetric", this extra requirement is dropped, and a train in one way can have much more passengers than a train in the other direction.
Being a retired OpenTTD developer does not mean I know what I am doing.

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acs121
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Re: What changes would you like to see in OpenTTD?

Post by acs121 »

Alberth wrote:It takes a while before you notice a change. Existing passengers do not get new destinations, only new passengers do.
If you look at waiting passengers at a station, you will find a "+" behind the list. If you click on it, the line expands to the destinations and passenger counts.

Note that "symmetric" adds a requirement where the amount of passengers in both directions is mostly equal. This works for trains that visit towns that are all mostly equally large. If you change it to "asymmetric", this extra requirement is dropped, and a train in one way can have much more passengers than a train in the other direction.
No, i mean, since their beggining, my games are with this parameter set on symmetric.

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Re: What changes would you like to see in OpenTTD?

Post by Alberth »

Post a save game, so people can figure out why it fails to work then.
Right now, it's just random tossing ideas into the air.
Being a retired OpenTTD developer does not mean I know what I am doing.

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Re: What changes would you like to see in OpenTTD?

Post by agentw4b »

Could this be added to the GS API? In order for the author of the script to make his own windows?

https://wiki.openttd.org/OpenTTDDevBlac ... UseWindows
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
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Re: What changes would you like to see in OpenTTD?

Post by wozzar »

I would like to see AI added to the game. I know you can download some however a lot of them are outdated OTTD needs its own AI just like it was when OTTD started.

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Re: What changes would you like to see in OpenTTD?

Post by kamnet »

wozzar wrote:I would like to see AI added to the game. I know you can download some however a lot of them are outdated OTTD needs its own AI just like it was when OTTD started.
What AI do you feel are outdated?

agentw4b
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Re: What changes would you like to see in OpenTTD?

Post by agentw4b »

Add a parameter to openttd.cfg that would define the path to the .scn or .sav file of the game that is to run after the end of the previous game.

The problem is that after a .scn or .sav game has ended automatically, a random game is started, which is not always appropriate.
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS

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