OpenTTD 1.7.0

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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MlemandPurrs
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Re: OpenTTD 1.7.0

Post by MlemandPurrs »

Pyoro wrote:I don't get all the panic. This is clearly an indication that people are working on TotallyNotFluidTypes, a framework to unify various already implemented features (sea water, rivers, canals), making them accessible to GRFs and allowing for new types (like cola canals for Toyland, frozen rivers for Arctic, or wadi for Desert).
hmm, thats awesome actually.
It's surprising how many people bought this joke.
but there clearly stays its not a joke. hmm, so it was an joke after all ?
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adf88
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Re: OpenTTD 1.7.0

Post by adf88 »

MlemandPurrs wrote:but there clearly stays its not a joke
m1qMvIR.jpg
m1qMvIR.jpg (39.25 KiB) Viewed 1676 times
:] don't worry, be happy and checkout my patches
Supercheese
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Re: OpenTTD 1.7.0

Post by Supercheese »

D O N ' T
P A N I C
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
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GarryG
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Re: OpenTTD 1.7.0

Post by GarryG »

Pyoro wrote:I don't get all the panic. This is clearly an indication that people are working on TotallyNotFluidTypes, a framework to unify various already implemented features (sea water, rivers, canals), making them accessible to GRFs and allowing for new types (like cola canals for Toyland, frozen rivers for Arctic, or wadi for Desert).
I think if making them accessible to GRFs so can make our own water way designs like what people have done with road and railway lines will be a great idea.

Might even be able to arrange the rivers to control the boats like do with road vehicle on roads .. vehicles drive on there own side of the road. Boats can travel to there own side of the water way depending which way they travelling.

Wonder if be able to add tunnels to the water ways like it is in documentaries I seen of the UK?

Not sure if these could be implemented but be good if could.
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Kalen
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Re: OpenTTD 1.7.0

Post by Kalen »

Technically you can already have custom waterways, you just need to design them as a track type and use trains that look like ships. V453000 did just that with his NUTS if I understand it correctly. Obviously it's not the same as "NotRiverTypes" but it's a currently feasible alternative. :P
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V453000 :)
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Re: OpenTTD 1.7.0

Post by V453000 :) »

Supercheese wrote:D O N ' T
P A N I C
RIOT
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