Double decking 4-tracking
Posted: 16 Feb 2017 04:06
Just a ½-minute-long dynamic clip revealing space saving for 4-tracking: https://youtu.be/xbOTRJyRwm0
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THAT'S NOT 3 WORDS I WILL BAN YOU NOW.Translink wrote:Interesting
Sorry.Chrill wrote: THAT'S NOT 3 WORDS I WILL BAN YOU NOW.
So you follow it up with another one word answerTranslink wrote:Sorry.Chrill wrote: THAT'S NOT 3 WORDS I WILL BAN YOU NOW.
I have a question about this. Does it save space versus, say, having all 4 tracks in tunnels side by side, and having a one tile piece of open air occasionally for signals?trainrover wrote:Just a ½-minute-long dynamic clip revealing space saving for 4-tracking
I would say not but you would see more trains. OTOH those bridges would likely see some performance degradation on sub-maglev trains with all the up and downingPilot wrote:So you follow it up with another one word answerTranslink wrote:Sorry.Chrill wrote: THAT'S NOT 3 WORDS I WILL BAN YOU NOW.
I have a question about this. Does it save space versus, say, having all 4 tracks in tunnels side by side, and having a one tile piece of open air occasionally for signals?trainrover wrote:Just a ½-minute-long dynamic clip revealing space saving for 4-tracking
ExactlyPilot wrote:So you follow it up with another one word answerTranslink wrote:Sorry.Chrill wrote: THAT'S NOT 3 WORDS I WILL BAN YOU NOW.
It does. It's not practical, for me, to build 4-tracking like that in entirety, although it's handy when threading through tight areas. The second example was constrained by a future interchange for tunneled expressways (I think -- it's been about a couple of years since either build captured there). Add two more rows for the open-air signaling. The method's a little off-putting for stations or bends but may be handy for subways where bi-directional express running would skip overhead local stations, although I myself do fine with 1 signal per 11 tiles along subway lines (e.g., https://youtu.be/d5OfYfpSJ7k ).Pilot wrote:I have a question about this. Does it save space versus, say, having all 4 tracks in tunnels side by side, and having a one tile piece of open air occasionally for signals?
Heh heh..all these years until just last week I'd very often found myself wondering why so many people filmed their videos or films in drafty areas, because just like my earlier clip here waviness blights output they share. I never filmed my screen. Its wavy appearance comes from the second tool, the timelapsing one; I'm satisfied with my screen capturing app. I'm glad you asked me this, because I browsed around for another one: might the following output of mine be satisfactory, because now the timelapsed motion of panning around the map brings on bluriness?BW89 wrote:Could you make your Video with OBS, Shadow Play or other Dislay recording Software and not filming your Monitor?
trainrover wrote:A 7¼-minute (10½-month) ride along the fictitious ⑩ Line: https://youtu.be/g9KOzVoKwow .
There is a patch that does allow signals in tunnels and on bridges. Alternatively, you could use something like JGR's Patch Pack, which includes that patch, and many other interesting features.penguin2233 wrote:That really is space saving but OpenTTD won't let you have signals in tunnels and bridges, which is a pain when I'm making industry lines that span across sea.
Well yes but that doesn't mean it wouldn't be nice not having to make artificial private islands solely for the purpose of railway signaling.petern wrote:If you're broke, you probably don't need to be building double deck 4 track railways...
You just blew my brain by reminding it was SIX years ago :0Sylf wrote:When coop tried this design 6 years ago, it ended up being excessive for the transport demand using the given network and using the train we chose. It was still fun while it lasted.